Results 11 to 20 of about 1,344 (259)
Two Decades of Game Jams [PDF]
In less than a year's time, March 2022 will mark the twentieth anniversary of the first documented game jam, the Indie Game Jam, which took place in Oakland, California in 2002. Initially, game jams were widely seen as frivolous activities. Since then, they have taken the world by storm.
Lai, Gorm +8 more
openaire +3 more sources
Game Jams - energized, fast-paced get-togethers of developers and artists to make digital games - have recently emerged as a way to generate and inspire novel game ideas and new ways of thinking. We intend to introduce the CHI community to this collaborative, fast-paced method of design by holding a game jam with an emphasis on developing novel user ...
Alan D. Chatham +7 more
openaire +3 more sources
Recent years have witnessed a rise in Game Jams - organized events to create playable prototypes in a very short time frame. Game Jams offer a unique and quick way to prototype games. Beyond that, we believe Game Jams can also be seen as a design research method, situated in the research-through-design tradition, to create knowledge in a fast-paced ...
Deen, Menno +11 more
openaire +5 more sources
Motivations of game jam organizers [PDF]
In this paper, we examine the motivations and experiences of game jam organizers in Finland. For the purpose of the study, 13 game jam organizers were interviewed in 2018 - 2019. We found that motivations for organizing game jams are diverse but interlinked and can be roughly divided into six categories: Community Building, Community Driven, Education,
Kankainen, Ville +3 more
openaire +3 more sources
Double column, 10 pages, 2 figures, 5 ...
Anttila, Daria +3 more
openaire +3 more sources
Since their inception at the Indie Game Jam in 2002, a significant part of game jams has been knowledge sharing and showcasing ideas and work to peers. While various licensing mechanisms have been used for game jams throughout the years, there has never been a licence uniquely designed for artifacts created during a game jam.
Gorm Lai +3 more
openaire +2 more sources
Objectives Explore the acceptability and feasibility of a randomised controlled trial (RCT) to assess game jams—participatory events to cocreate digital or board games in a time-constrained environment—in cultural safety training of medical students. The
Anne Cockcroft +2 more
doaj +1 more source
Game Jams for Learning and Teaching [PDF]
Game jams are intensive events focusing on creation. Their popularity and visibility have soared in recent years. The phenomenon has attracted the attention of scholars interested in education and learning, and the potential of game jams has been studied in various ways. Increasingly, game jams have come to be viewed as a site for learning.
Mikko Meriläinen +3 more
openaire +1 more source
The constructionist approach is more interested in constructing personal experience than about acquiring information. It states that learning is most effective when building knowledge through active engagement. Experiential and discovery learning by challenges inspire creativity, and projects allow independent thinking and new ways of learning ...
Anja Petri +4 more
openaire +4 more sources
Quantum Game Jam – Making Games with Quantum Physicists
Double column, 4 figures, 4 tables, 1 pages. Presented at the Academic Mindtrek '21, published in the Proceedings of the 24th International Academic Mindtrek ...
Piispanen, Laura +3 more
openaire +4 more sources

