Results 51 to 60 of about 951,475 (229)
Little Botany: A Mobile Game Utilizing Data Integration to Enhance Plant Science Education
Mobile devices are rapidly becoming the new medium of educational and social life for young people, and hence mobile educational games have become an important mechanism for learning.
Suphanut Jamonnak, En Cheng
doaj +1 more source
Emotions and performance in rugby
Purpose: This study investigated emotion–performance relationships in rugby union. We identified which emotions rugby players experienced and the extent to which these emotions were associated with performance, considering how emotions unfold over the ...
Mickaël Campo +5 more
doaj +1 more source
Evaluation of the game development process of a location-based mobile game [PDF]
There is a growing interest of government bodies and NGOs in using (serious) video games in awareness campaigns. Until now, however, little was known on how to set up such a campaign so as to effectively cater to the needs of different stakeholders ...
All, Anissa, Beg, Imran, Van Looy, Jan
core +1 more source
This study investigates how remote multiplayer gameplay, enabled through Augmented Reality (AR), transforms spatial decision-making and enhances player experience in a location-based augmented reality game (LBARG).
Yasas Sri Wickramasinghe +3 more
doaj +1 more source
This paper aims to provide directly the observability inequality of backward stochastic heat equations for measurable sets. As an immediate application, the null controllability of the forward heat equations is obtained.
Yang, Donghui, Zhong, Jie
core +1 more source
Mobslinger: The Fastest Mobile in the West. [PDF]
Whilst there is a number of location sensing games emerging for mobile phones, from both commercial and academic sectors, there are few examples of social proximity based games that are effectively position independent.
Chehimi, Fadi +3 more
core
Location-Based Games For Learning
Research argues that digital educational games have the potential to make learning more interesting and more effective. However, creating engaging game-based learning experiences remains challenging. To address this challenge, the authors present the game authoring pipeline of the Beaconing Platform that enables the construction of location-based ...
Stanescu, Ioana A. +6 more
openaire +2 more sources
The Hybrid Space of Collaborative Location-Based Mobile Games and the City: A Case Study of Ingress
Structural changes in the way we live and interact in cities are occurring due to advances in mobile communication technologies affecting everyday practices.
Ulysses Sengupta +3 more
doaj +1 more source
Locative media uses portable, networked, location aware computing devices for user-led mapping and artistic interventions in which geographical space becomes its canvas.
Hemment, Drew
core
Market Share Dynamics in a Model with Search and Word-of-Mouth Communication [PDF]
This paper analyzes price competition in an infinitely repeated duopoly game. In each period, consumers remember the existence and location of their previous supplier. New information is gathered via search or word-of-mouth communication. Market outcomes
Schmidt, Robert C.
core +2 more sources

