Results 211 to 220 of about 8,946 (260)

Simplifying game mechanics

SIGGRAPH Asia 2017 Technical Briefs, 2017
This paper explores the possibilities of using player gaze as an implicit interaction method, to simplify game mechanics in a space shooting video game. First, a set of five experienced players were eye-tracked while playing the game Ikaruga where gaze information was recorded. The observed gaze patterns from these players were used to design two novel
Diego Navarro, Veronica Sundstedt
openaire   +1 more source

Game Mechanic Alignment Theory

The 16th International Conference on the Foundations of Digital Games (FDG) 2021, 2021
We present a new concept called Game Mechanic Alignment theory as a way to organize game mechanics through the lens of systemic rewards and agential motivations. By disentangling player and systemic influences, mechanics may be better identified for use in an automated tutorial generation system, which could tailor tutorials for a particular playstyle ...
Michael Cerny Green   +4 more
openaire   +1 more source

Mechanisms of Video‐Game Epilepsy

Epilepsia, 1999
Summary:Purpose: We aimed to elucidate the mechanisms underlying video‐game epilepsy by comparing the flicker‐ and spatial‐frequency ranges over which photic and pattern stimulation elicited photoparoxysmal responses in two different populations: (a) 25 patients with a history of seizures experienced while playing video games; and (b) 25 age‐ and ...
F, Fylan   +3 more
openaire   +2 more sources

Self-Fulfilling Mechanisms in Bayesian Games

Games and Economic Behavior, 1998
zbMATH Open Web Interface contents unavailable due to conflicting licenses.
FORGES F., MINELLI, Enrico
openaire   +2 more sources

Narrative Game Mechanics

2016
This paper explores the notion of narrative game mechanics by apposing theories from the field of cognitive narratology with design theories on game mechanics. The paper aims to disclose how narrative game mechanics invite game agents, including the player, to perform actions that support the construction of engaging stories and fictional worlds in the
openaire   +1 more source

Game mechanics

2012
Game Mechanics is aimed at game design students and industry professionals who want to improve their understanding of how to design, build, and test the mechanics of a game. Game Mechanics will show you how to design, test, and tune the core mechanics of a game—any game, from a huge role-playing game to a casual mobile phone game to a board game. Along
Adams, Ernest, Dormans, Joris
openaire   +1 more source

A new game mechanic

Proceedings of the International Conference on the Foundations of Digital Games, 2012
Social networks have become a massive repository of information used by both applications and games in order to improve their performance and effectiveness, nevertheless all of the possibilities have not yet been explored. In this article we propose a new mechanic, Game Entity Social Mapping (GESM), based on fetching data about the player or his ...
openaire   +1 more source

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