Results 191 to 196 of about 27,668 (196)
Some of the next articles are maybe not open access.

Antecedents and consequence associated with esports gameplay

International Journal of Sports Marketing and Sponsorship, 2019
Kevin K Byon, Wooyoung Jang
exaly  

Investigating gameplay intention of the elderly using an Extended Technology Acceptance Model (ETAM)

Technological Forecasting and Social Change, 2016
Xu Sun, Qingfeng Wang
exaly  

Self-efficacy relevant to competitive anxiety and gameplay interest in the one-on-one competition setting

Educational Technology Research and Development, 2015
Hwang Ming-Yueh   +2 more
exaly  

Gameplay 2.0: Toward a New Theory

Games and Culture
Lasse Juel Larsen, Bo Kampmann Walther
exaly  

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