People use fast and flat simulation to reason about new games. [PDF]
Collins KM +8 more
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Gamification-Based Interventions for Treatment Adherence and Self-Management in Pediatric Chronic Diseases: A Scoping Review with Implications for Thalassemia. [PDF]
Rhamelani P +4 more
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Inclusive and Collaborative Exergame for Adults With Intellectual and Developmental Disabilities: Development and Usability Study. [PDF]
Piazzalunga C +9 more
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A community-based intervention using a board game to improve traffic safety behaviors among older adults: a quasi-experimental study. [PDF]
Yao S +4 more
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Dataset on mobile video game engagement, gamer experience, and behavioral intentions among Indonesian gamers in a transient educational hub using PLS-SEM. [PDF]
Chelindiva F, Megawati V, Laurence.
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Correction: Integrating digital cultural detective games with social emotional learning to foster cultural sensitivity and intercultural empathy among kindergarten teachers: a mixed-methods study. [PDF]
Chen GZ, Fan Y, Liao Z.
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