Results 171 to 180 of about 27,668 (196)

People use fast and flat simulation to reason about new games. [PDF]

open access: yesNature
Collins KM   +8 more
europepmc   +1 more source

Inclusive and Collaborative Exergame for Adults With Intellectual and Developmental Disabilities: Development and Usability Study. [PDF]

open access: yesJMIR Serious Games
Piazzalunga C   +9 more
europepmc   +1 more source
Some of the next articles are maybe not open access.

Related searches:

Clustering Esports Gameplay Consumers via Game Experiences

Frontiers in Sports and Active Living, 2021
Kevin K Byon
exaly  

Active Within Structures: Predictors of Esports Gameplay and Spectatorship

Communication and Sport, 2022
Tang Tang, Jake Kucek
exaly  

Augmenting the formation of esports gameplay intention: interaction effects of genre and gender

Sport, Business and Management, 2021
Paul M. Pedersen   +2 more
exaly  

Home - About - Disclaimer - Privacy