A Serious Digital Game (SugarVita) to Support Diabetes Self-Management: Pilot Randomized Controlled Trial. [PDF]
Reinders E +7 more
europepmc +1 more source
A Color Image Encryption Using a 4D Variable-Order Fractional Hyperchaotic System and Chess-Gameplay-Inspired Dynamic Mechanism. [PDF]
Cui X, Zhang X, Ji J.
europepmc +1 more source
Game Customization and Pace Effects on Movement Performance and the User Experience During Serious Games for Balance Among People After a Stroke: Cross-Sectional Repeated Measures Study. [PDF]
Puh U, Čelofiga N, Deutsch JE.
europepmc +1 more source
An Interactive Narrative Intervention to Increase Adolescents' Knowledge and Self-Efficacy to Reduce Alcohol Use: Pre-Post Study. [PDF]
Penilla C +13 more
europepmc +1 more source
Executive Dysfunction-A Serious Game for Assessment in Real-Life Contexts: Development and Cross-Sectional Usability Study. [PDF]
Olivares D +8 more
europepmc +1 more source
Motion perception and eye movements predict reading readiness: Evidence from pre-readers in an action video game task. [PDF]
Chamani N, Rima S, Schmid MC.
europepmc +1 more source
From Traditional Tasks to Hyperscanning: Exploratory Evidence for Selective Modulation of Sensorimotor Neurodynamics Using Time-Resolved Generalized Additive Model Analysis. [PDF]
Parada FJ, Grasso-Cladera A, Rossi A.
europepmc +1 more source
Sleep Behaviour and Subjective Sleep Quality in Esports Athletes: A Multilevel Analysis of Night-to-Night Variability. [PDF]
Kidcaff A +4 more
europepmc +1 more source
Educational interventions for erroneous gambling beliefs among Norwegian online casino players: a large-scale real-world study of behavioural impact. [PDF]
Arshad N +7 more
europepmc +1 more source
Balance Wood, a Bilateral Ankle-Controlled Serious Game for Healthy Adults: 2-Stage Cross-Sectional Development and Usability Study. [PDF]
Zhang Y +5 more
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