Tracing strategic divergence: archetypal and counterfactual analysis of StarCraft II gameplay trajectories. [PDF]
Zhang J, Yang W.
europepmc +1 more source
Prevalence of voice problems and associated risk factors in electronic sports players. [PDF]
Birol NY +3 more
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Simulation-Based Training for Emergency Department Flow Management: A Dual-Site Experience With GridlockED in France. [PDF]
Lansiaux E, Guerif Dubreucq E, Chan TM.
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A gamified choice experiment of traditional African vegetable varieties in West Africa. [PDF]
Houngbo S +10 more
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Motor organisation of social play in children with autism. [PDF]
Clark R +15 more
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Unveiling the nexus of the relationship between multiplayer digital game-playing experience and workplace loneliness: a moderated serial mediation analysis. [PDF]
Akgün AE, Keskin H, Esen E, Aksoy Z.
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A Randomized Proof-of-Concept Study of Gamified Rhythmic Training in Autistic Children. [PDF]
Jamey K +5 more
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Nintendo Switch-Based Exergaming for Subthreshold Depression: Mixed Methods Randomized Controlled Trial. [PDF]
Huang K +6 more
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AI-guided digital intervention with physiological monitoring reduces intrusive memories after experimental trauma. [PDF]
deBettencourt MT +3 more
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"<i>More fun than studying or reading a textbook</i>" - Perceptions of a boardgame intervention on toxicology education. [PDF]
Marks C +3 more
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