An Augmented Reality Audio-Motor Training Game for Improving Speech-in-Noise Perception: Single-Arm Pilot Feasibility Study. [PDF]
Koh P, Choi I, Lee HJ, Kim S.
europepmc +1 more source
RheumQuest: A Gamified Approach to Musculoskeletal Education. [PDF]
Yates RA, Twist KE, Higgins BP.
europepmc +1 more source
Immersive learning in quality improvement: evaluating a virtual reality escape room for medical learners and faculty. [PDF]
Weagle R, Venables MJ, Jolin-Dahel K.
europepmc +1 more source
The impact of task complexity and self-regulated supports on cognitive load and emotional engagement through multimodal analysis in the metaverse learning environment. [PDF]
Yang E, Ryu J, Choi H, Kim I.
europepmc +1 more source
Agile Development and Testing of a Gamified Human Milk Feeding Education Mobile App for Participants of the Special Supplemental Nutrition Program for Women, Infants, and Children: Co-Design Approach. [PDF]
Melo Herrera Y +7 more
europepmc +1 more source
Split-screen distraction: the role of extraneous visual demands in learning from video. [PDF]
Schuetze BA.
europepmc +1 more source
Where Vision Meets Memory: An Eye-Tracking Study of In-App Ads in Mobile Sports Games with Mixed Visual-Quantitative Analytics. [PDF]
Büyükakgül ÜC, Yüce A, Katırcı H.
europepmc +1 more source
Achieving Gameplay Independence in Virtual Reality Exergames for Individuals With Mild Intellectual Disabilities: Pilot Study. [PDF]
Ciążyńska J, Maciaszek J.
europepmc +1 more source
The acute effects of esports on heart rate variability: a systematic review and meta-analysis. [PDF]
Lyu H, Gu Z, Li Y, Luo Y.
europepmc +1 more source
Serious Game Aimed at Assessing Executive Planning Skills in Children With Autism: Cross-Sectional Design and Formative Evaluation of ShopAutiPlan. [PDF]
Shamhan ANM +3 more
europepmc +1 more source

