Results 111 to 120 of about 27,668 (196)

Deceptive Overgeneralization: When Adaptive Learning Enables Systematic Misapplication

open access: yesJournal of Computer Assisted Learning, Volume 42, Issue 5, October 2026.
ABSTRACT Background Adaptive learning systems infer mastery from observed correctness, but this approach may fall short when learners exhibit ‘deceptive overgeneralization’—performing correct actions based on incomplete understanding. This phenomenon can mislead systems into prematurely stopping practice, leaving knowledge gaps unaddressed.
Marshall An   +2 more
wiley   +1 more source

Propósito comunicativo do gênero gameplay [PDF]

open access: yes
Este escrito tem como objetivo analisar o gênero gameplay, centrando-se no propósito comunicativo, com base nas teorias de Swales (1990), Bhatia (1997) e Bakhtin (1992).
de Sousa Sena, Lílian   +3 more
core   +1 more source

Does Non‐Idealism Entail Particularism?

open access: yes
Journal of Social Philosophy, EarlyView.
John Lawless
wiley   +1 more source

Beyond parents and educators: Older siblings as influential figures in nonformal engineering contexts

open access: yesJournal of Engineering Education, Volume 115, Issue 4, October 2026.
Abstract Background Given the growing need for a well‐prepared engineering workforce, strategic investments must extend beyond formal education to include nonformal learning environments. While prior research highlights the role of parents, educators, and mentors in shaping young children's engineering development, siblings remain an understudied yet ...
Amber Simpson   +2 more
wiley   +1 more source

Gamification and Gameplay : Increasing motivation with gameplay

open access: yes, 2013
Denna studie har undersökt hur en användares motivation att samla mynt i ett serious game påverkas av att dessa är sammankopplade med spelets gameplay.
Mohlin, Oliver
core   +2 more sources

Preparing for Tomorrow's Teamwork: Insights From eSports on How Human Expertise Shapes Training Needs for AI‐Integrated Work

open access: yesJournal of Organizational Behavior, Volume 47, Issue 8, Page 1438-1458, October 2026.
ABSTRACT As organizations increasingly adopt human‐AI teams (HATs), understanding how to enhance team performance is paramount. A crucially underexplored area for supporting HATs is training, particularly helping human teammates to work with these inorganic counterparts.
Caitlin M. Lancaster   +5 more
wiley   +1 more source

Effects on intrusive memories of playing Tetris with or without simultaneous and deliberate memory recall

open access: yesJournal of Traumatic Stress, Volume 39, Issue 5, Page 897-908, October 2026.
Abstract Two interventions that tax visuospatial working memory (WM) may reduce intrusive memories despite differing procedurally: playing Tetris with or without memory recall. Accordingly, this study examined how engagement with negative memories influences intrusion frequency (Experiment 1) and WM load (Experiment 2).
Kevin van Schie   +2 more
wiley   +1 more source

La bande-son, les trames sonores, et les chansons : la triple vie de la musique dans les jeux vidéo

open access: yesSciences du Jeu
While many video games release official soundtracks, these albums are not an exact match for the sound heard within the game itself: music may be omitted, tracks are often re-arranged, and some in-game songs do not appear at all on official soundtracks ...
Stephanie Lind
doaj   +1 more source

Insights for conservation from the Ecological Knowledge Games project

open access: yesConservation Biology, Volume 40, Issue 5, October 2026.
Abstract Environmental conservation research requires robust methods for collecting large‐scale behavioral data and engaging diverse stakeholders in decision‐making processes. We (Y.P., A.B.D., and N.B.) created EcoKnowGames (Ecological Knowledge Games), a transdisciplinary project that develops knowledge games for conservation science and data ...
Yuan Pan   +4 more
wiley   +1 more source

Gameplay upplevelse i en blickinteraktionsspel

open access: yes, 2009
Assessing gameplay experience for gaze interaction games is a challenging task. For this study, a gaze interaction Half-Life 2 game modification was created that allowed eye tracking control.
Stellmach, Sophie   +3 more
core   +2 more sources

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