Results 111 to 120 of about 27,668 (196)
Deceptive Overgeneralization: When Adaptive Learning Enables Systematic Misapplication
ABSTRACT Background Adaptive learning systems infer mastery from observed correctness, but this approach may fall short when learners exhibit ‘deceptive overgeneralization’—performing correct actions based on incomplete understanding. This phenomenon can mislead systems into prematurely stopping practice, leaving knowledge gaps unaddressed.
Marshall An +2 more
wiley +1 more source
Propósito comunicativo do gênero gameplay [PDF]
Este escrito tem como objetivo analisar o gênero gameplay, centrando-se no propósito comunicativo, com base nas teorias de Swales (1990), Bhatia (1997) e Bakhtin (1992).
de Sousa Sena, Lílian +3 more
core +1 more source
Does Non‐Idealism Entail Particularism?
Journal of Social Philosophy, EarlyView.
John Lawless
wiley +1 more source
Abstract Background Given the growing need for a well‐prepared engineering workforce, strategic investments must extend beyond formal education to include nonformal learning environments. While prior research highlights the role of parents, educators, and mentors in shaping young children's engineering development, siblings remain an understudied yet ...
Amber Simpson +2 more
wiley +1 more source
Gamification and Gameplay : Increasing motivation with gameplay
Denna studie har undersökt hur en användares motivation att samla mynt i ett serious game påverkas av att dessa är sammankopplade med spelets gameplay.
Mohlin, Oliver
core +2 more sources
ABSTRACT As organizations increasingly adopt human‐AI teams (HATs), understanding how to enhance team performance is paramount. A crucially underexplored area for supporting HATs is training, particularly helping human teammates to work with these inorganic counterparts.
Caitlin M. Lancaster +5 more
wiley +1 more source
Abstract Two interventions that tax visuospatial working memory (WM) may reduce intrusive memories despite differing procedurally: playing Tetris with or without memory recall. Accordingly, this study examined how engagement with negative memories influences intrusion frequency (Experiment 1) and WM load (Experiment 2).
Kevin van Schie +2 more
wiley +1 more source
La bande-son, les trames sonores, et les chansons : la triple vie de la musique dans les jeux vidéo
While many video games release official soundtracks, these albums are not an exact match for the sound heard within the game itself: music may be omitted, tracks are often re-arranged, and some in-game songs do not appear at all on official soundtracks ...
Stephanie Lind
doaj +1 more source
Insights for conservation from the Ecological Knowledge Games project
Abstract Environmental conservation research requires robust methods for collecting large‐scale behavioral data and engaging diverse stakeholders in decision‐making processes. We (Y.P., A.B.D., and N.B.) created EcoKnowGames (Ecological Knowledge Games), a transdisciplinary project that develops knowledge games for conservation science and data ...
Yuan Pan +4 more
wiley +1 more source
Gameplay upplevelse i en blickinteraktionsspel
Assessing gameplay experience for gaze interaction games is a challenging task. For this study, a gaze interaction Half-Life 2 game modification was created that allowed eye tracking control.
Stellmach, Sophie +3 more
core +2 more sources

