A dataset of gameplay videos with frame-wise board annotations, piece annotations, and state mappings for the Connect Four game. [PDF]
G PK, M L A, M N AK.
europepmc +1 more source
Design and Iterative Development of Serious Exergames for Children With Autism Spectrum Disorder: Formative Multiple-Case Pilot Study. [PDF]
Kim W, Seong M, Kim S.
europepmc +1 more source
Home-Based Immersive Virtual Reality to Improve Motor Performance in Children and Adolescents With Developmental Coordination Disorder: Crossover Study. [PDF]
Alharbi M +4 more
europepmc +1 more source
Exergame enjoyment using various devices and awareness of their use for physical activity and health improvement among young adults. [PDF]
Cyma-Wejchenig M +3 more
europepmc +1 more source
Evaluation of the SWAN Game-Based Approach to Re-Building Numeracy Skills in Aphasia: Feasibility and Preliminary Findings. [PDF]
Newton C, Meitanis V, Bruce C, Donlan C.
europepmc +1 more source
AI-driven low-cost rehabilitation exergame as a lightweight framework for stroke assessment. [PDF]
Tannús J, Valentini C, Naves E.
europepmc +1 more source
Fostering Inductive and Deductive Learning in Oral Microbiology and Immunology With a Dual-Role Duel Card Game: Explanatory Sequential Mixed Methods Study. [PDF]
Sipiyaruk K +7 more
europepmc +1 more source
Rewiring the aging brain: exergaming modulates brain complexity in older adults. [PDF]
Piskin D +4 more
europepmc +1 more source
Correction: Tongue Muscle Training App for Middle-Aged and Older Adults Incorporating Flow-Based Gameplay: Design and Feasibility Pilot Study. [PDF]
Su KC, Wu KC, Chou KR, Huang CH.
europepmc +1 more source
Using games to identify adolescents at risk for substance misuse-a proof-of-concept study. [PDF]
Aneni K +7 more
europepmc +1 more source

