Results 91 to 100 of about 27,668 (196)

Thresholds of digital gameplay.

open access: yes
How the often-overlooked interfaces, interactions, and inequities on the edges of gameplay are more central to gaming than we realize.Contemporary digital gameplay is only accessible by navigating an ecosystem of interfaces that support its computational
Gardner, Daniel L.
core   +1 more source

Physical‐Digital Interfaces in Informal Language Learning: Ecological and Spatial Perspectives on Narratives of Everyday Life

open access: yesInternational Journal of Applied Linguistics, EarlyView.
ABSTRACT With the growing recreational use of digital media technology, informal language learning occurs more frequently within individuals’ everyday lives. However, the interplay between digital and physical spaces in informal language learning remains underexplored.
Yeong‐Ju Lee, Peter Roger
wiley   +1 more source

Choix moraux, éthique et jeux vidéos

open access: yesConserveries Mémorielles, 2018
All videogames are about choice. Fighting or hiding ? Jumping or kneeling ? Left or right ? Some games go further : they offer the player the possibility to make choices that will change the story, sometimes by the way of moral dilemnas : will my ...
Antoine Rocipon
doaj  

Engaging in non‐work‐related information and communication technology activities for work recovery: A systematic literature review

open access: yesInternational Journal of Management Reviews, EarlyView.
Abstract This systematic literature review makes a theoretical contribution by separating the recovery process into two components: non‐work‐related information and communication technology (ICT) activities and recovery experiences. This distinction helps identify how different activities influence the four work recovery experiences (i.e ...
Kimberley Guo   +2 more
wiley   +1 more source

Patenting Video Gameplay [PDF]

open access: yes
Gameplay is the core of video games, a two-hundred-billion-dollar business larger than the film and music industries combined. For years, commentators and public interest groups have claimed that video gameplay patents are stifling innovation—concerns ...
Schwartz, Gregory D.
core  

Accelerating Platform User Growth: Pinduoduo's Multi‐Motivational Selfish Referral Strategy

open access: yesInformation Systems Journal, EarlyView.
ABSTRACT Referral strategies, whereby existing platform users recruit new users and thereby strengthen same‐side network effects, have long been central to digital platforms' efforts to grow the installed user base. Current referral strategies often require the referee to complete a transaction as a prerequisite for the referrer to receive the reward ...
Runyu Shi   +2 more
wiley   +1 more source

Remote Female Fixation

open access: yesGrounded Theory Review: An International Journal, 2023
In this article, we present the classic grounded theory of remote female fixation, which provides new knowledge on the illegal sharing of sexualized images of young girls in networked communities on the internet.
Hilde Otteren, Astrid Gynnild
doaj  

Modeling Bloons Tower Defense as a temporal two‐dimensional knapsack problem with irregular shapes and side constraints: integer programming–based approaches

open access: yesInternational Transactions in Operational Research, EarlyView.
Abstract In Tower Defense (TD) games, the objective is to defend a specific point on the game map from mobile units by constructing towers with offensive capabilities. In this work, we focus on Bloons Tower Defense (Bloons TD), one of the earliest and most prominent TD games.
Maxence Delorme, Jakub Malinowski
wiley   +1 more source

Input Variability in Foreign Language Verb–Argument Construction Learning: A Primary School Intervention

open access: yesLanguage Learning, EarlyView.
Abstract Input variability (i.e., varied experience with different grammar exemplars; “[talk/think/rant/wonder] about [god/bicycles/dogs]”) can improve generalization (i.e., “[Verb] about [Noun]”) and enhance learning. Controlled experiments show that input variability benefits children's generalization and extension of linguistic information from ...
Johannes Schulz   +2 more
wiley   +1 more source

Jugar, explorar, sufrir. Construcción del horror en la estética de los videojuegos

open access: yesFedro, 2020
Abordaremos la estética del videojuego desde el punto de vista de su diseño. A diferencia de otros medios audiovisuales, los videojuegos cuentan con una dimensión añadida, la lúdica o jugable, en la que se articulan las normas, objetivos y posibilidades
Alejandro Lozano
doaj  

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