Results 71 to 80 of about 6,740 (213)
Game‐Based Learning Versus Model Arm Training for Intravenous Cannulation in Dental Education
ABSTRACT Introduction Peripheral intravenous catheterisation is a complex procedure that is primarily performed by nurses in healthcare services. Peripheral intravenous catheterisation (PIVC) is also part of the updated 2024 Core Program in the National Dental Education catalogue. This study aimed to implement this practice and to evaluate the approach
Çağıl Vural +4 more
wiley +1 more source
ABSTRACT Introduction The transition from preclinical education to clinical training represents a critical stage in dental curricula, requiring students to consolidate theoretical knowledge while preparing for clinical decision‐making. In this context, serious games have emerged as an innovative approach to promote active and collaborative learning ...
Vanessa‐Tévy Hansotte +4 more
wiley +1 more source
ABSTRACT This study examined English vocabulary learning by using three types of flashcards: paper flashcards, non‐gamified mobile application (app) flashcards (i.e., digital flashcards), and gamified mobile app flashcards (i.e., gamified flashcards) in a privately owned language institute in Iran.
Ali Soyoof +3 more
wiley +1 more source
Choix moraux, éthique et jeux vidéos
All videogames are about choice. Fighting or hiding ? Jumping or kneeling ? Left or right ? Some games go further : they offer the player the possibility to make choices that will change the story, sometimes by the way of moral dilemnas : will my ...
Antoine Rocipon
doaj
ABSTRACT With the growing recreational use of digital media technology, informal language learning occurs more frequently within individuals’ everyday lives. However, the interplay between digital and physical spaces in informal language learning remains underexplored.
Yeong‐Ju Lee, Peter Roger
wiley +1 more source
Accelerating Platform User Growth: Pinduoduo's Multi‐Motivational Selfish Referral Strategy
ABSTRACT Referral strategies, whereby existing platform users recruit new users and thereby strengthen same‐side network effects, have long been central to digital platforms' efforts to grow the installed user base. Current referral strategies often require the referee to complete a transaction as a prerequisite for the referrer to receive the reward ...
Runyu Shi +2 more
wiley +1 more source
Abstract In Tower Defense (TD) games, the objective is to defend a specific point on the game map from mobile units by constructing towers with offensive capabilities. In this work, we focus on Bloons Tower Defense (Bloons TD), one of the earliest and most prominent TD games.
Maxence Delorme, Jakub Malinowski
wiley +1 more source
In this article, we present the classic grounded theory of remote female fixation, which provides new knowledge on the illegal sharing of sexualized images of young girls in networked communities on the internet.
Hilde Otteren, Astrid Gynnild
doaj
How to Study Family Learning Practices Mediated by Digital Platforms: A Scoping Review
ABSTRACT The dynamic and personalized nature of today's media ecosystem complicates the documentation and analysis of digital home learning environments. In response, innovative research methods have emerged, which we broadly categorize as passive (e.g., quantitative studies) or active participatory methods.
Moises Esteban‐Guitart +3 more
wiley +1 more source
Gameplay : Map or Frame? [PDF]
From the social sciences to biology and physics, gamified systems and games are increasingly being used as “petri dishes” for observing human behavior in presumably perfectly controlled (digital) environments. This practice rests on the assumption that in-game behavior maps onto out-of-game behavior.
openaire +1 more source

