Results 71 to 80 of about 27,668 (196)
Integration of Religion into Virtual Game Space: The Aspect of Stimulation and Stereotypisation
The present study is dedicated to examining the integration of religious systems and their constituent elements into the video game space. Such an implementation into the architecture of the game is a rather complex and specific process that requires ...
Nikolay I. Petev
doaj +1 more source
JOINclusion: A serious mobile game for promoting ethnocultural empathy in schools
Abstract This study examines the efficacy of JOINclusion, a serious mobile game designed to enhance ethnocultural empathy in children aged 8 to 12. Grounded in the Social Emotional Learning (SEL) framework, JOINclusion delivers interactive scenarios through a narrative‐driven Story Mode and a collaborative Multiplayer Mode, encouraging emotional ...
Alessandra Colella +9 more
wiley +1 more source
People in all known cultures play games and today digital gaming is an important leisure activity for hundreds of millions of people. At the same time game design has developed into a profession of its own.
Holopainen, Jussi
core +2 more sources
Abstract To ensure learning efficiency in game‐based learning (GBL), learners must regulate cognitive, affective, metacognitive and motivational (CAMM) processes, collectively known as self‐regulated learning (SRL). SRL is dynamic and non‐linear, characterized by regulatory patterns and CAMM interactions that lead to macro‐level SRL behaviours. In this
Elizabeth B. Cloude +6 more
wiley +1 more source
The Al Bhed Problem: Fictional Languages as game mechanic in Multilingual Video Game Productions
Al Bhed is a fictional language featured as part of a minigame within Square Enix’s video game Final Fantasy X (2001). By collecting items scattered throughout the game world, players gradually learn to decipher sentences written and spoken in Al Bhed ...
Joseph CIAUDO
doaj +1 more source
Internet gaming disorder (IGD) is characterized by a loss of control over gaming and a decline in psychosocial functioning derived from excessive gameplay.
Sung Jun Hong +11 more
doaj +1 more source
Abstract Digital game‐based learning often leverages social dynamics to enhance engagement, yet the interplay between collaborative structures and competitive pressures remains complex. This study investigated different collaboration modes and how they interact with competition to influence computational thinking (CT) learning, group metacognition and ...
Ching‐Huei Chen, Kun Huang
wiley +1 more source
Robo‐Saber: Generating and Simulating Virtual Reality Players
Abstract We present the first motion generation system for playtesting virtual reality (VR) games. Our player model generates VR headset and handheld controller movements from in‐game object arrangements, guided by style reference gameplay examples. We train on the large BOXRR‐23 dataset and apply our framework on the popular VR game Beat Saber.
N. H. Kim +5 more
wiley +1 more source
Creating critical gameplay design
This paper discusses the critical gameplay design project and its newest developments. After being exhibited in five national and international venues in 2009--2010, the project has been reconstituted with 3 new games that critique specific aspects of ...
Lindsay Grace, Grace, Lindsay
core +1 more source
What are Monsters in Computer Games?
The current paper is a review of the monograph by Czech computer games researcher Jaroslav Švelch “Player vs. Monster. The Making and Breaking of Videogame Monstrosity” (2023).
Vladislav V. Kirichenko
doaj +1 more source

