Results 61 to 70 of about 27,668 (196)
Abstract Background Game‐based rehabilitation has been shown to support motor control and muscle activation in children; therefore, video‐based gaming may represent a promising rehabilitation approach for targeting scapular muscles. Objective To examine the effects of video‐based game therapy on scapular muscle activation, strength, and upper extremity
Kubra Kardes +2 more
wiley +1 more source
Gaming as a potential source of conflict with real life: The youth’s assessments
Today, gaming practices seem to be at the forefront of the formation of a future society. In the current era of global digital transformations, the moment of total public involvement in the new digital reality was recorded in 2016, when an augmented ...
A. K. Mamedov +3 more
doaj +1 more source
How ventures maintain stakeholder support amidst operational legitimacy threats
Abstract Research Summary We explore how ventures mitigate operational legitimacy threats—threats that originate within the venture and challenge claims relating to the venture's ability to deliver on its promised value proposition. Through an inductive study of four ventures working to deliver their promised products following successful crowdfunding ...
Alex Murray, Susan Cohen, Farhan Iqbal
wiley +1 more source
Quelle est l'origine de "Gameplay" ?
Urban legend has it that the word “gameplay” comes from the notices found on the first arcade machines... What do you think? In this new episode, Dr. Ludus explores the origins of the word “gameplay”.
Alvarez, Julian, Alvarez, Quentin
core
Abstract In fostering asset‐based literacy and language teaching in classroom and digital spaces, this study draws on OmoBerry, an educational YouTube channel, to demonstrate how educators can enact culturally inclusive digital multimodal language and literacy instructions with African immigrant youth.
Akinkunmi Oseni, Vaughn W. M. Watson
wiley +1 more source
The Hidden Hallyu Emerged: Exploring the Key Motives of Reading Adapted K‐Webtoons of South Korea
ABSTRACT This study aims to investigate why global fans read Korean webtoons (K‐webtoons) and how their motivations vary across different genres. Previous studies have approached the Korean Wave (Hallyu) from a national perspective, emphasizing its influence and primarily discussing K‐pop and K‐drama.
Hoseok Gwak +3 more
wiley +1 more source
Discutindo o conceito de Gameplay [PDF]
Este artigo apresenta e discute os conceitos de gameplay e jogabilidade a partir de definições de diversos autores, aponta suas semelhanças e diferenças, justifica porque não podem ser considerados equivalentes e propõe um entendimento para o conceito de
Prado, Gilbertto +3 more
core +1 more source
Étudier la narration comme élément de gameplay : le cas des narrations-puzzle
Nous nous proposons dans cet article d’analyser les mécaniques de gameplay de trois jeux, Return of the Obra Dinn (Lucas Pope, 2018), The Vanishing of Ethan Carter (The Astraunauts, 2014) et The Sinking City (Frogwares, 2019), ainsi que la manière dont ...
Mathilde Gourrat
doaj +1 more source
Reducing Extrinsic Burdens on Players of Digital Games: An Integrated Framework
Increasingly complex gameplay and gameworlds are placing greater demands on players, while grander approaches to help them cope, such as heads-up displays (HUDs), maps, notifications, and real-time statistics, may often create even more layers of ...
Harry Agius, Damon Daylamani-Zad
doaj +1 more source
Agroecology and Transformative Adaptation to Climate Change
ABSTRACT This paper examines transformative adaptation to climate change through the EFICAS Project (Eco‐Friendly Intensification and Climate‐resilient Agricultural Systems) implemented across 12 upland communities in northern Laos from 2014 to 2020.
Jean‐Christophe Castella
wiley +1 more source

