Results 61 to 70 of about 6,740 (213)

Altered Heart Rate Variability During Gameplay in Internet Gaming Disorder: The Impact of Situations During the Game

open access: yesFrontiers in Psychiatry, 2018
Internet gaming disorder (IGD) is characterized by a loss of control over gaming and a decline in psychosocial functioning derived from excessive gameplay.
Sung Jun Hong   +11 more
doaj   +1 more source

Not all collaboration benefits from competition: Collaboration modes in a computational thinking game

open access: yesBritish Journal of Educational Technology, EarlyView.
Abstract Digital game‐based learning often leverages social dynamics to enhance engagement, yet the interplay between collaborative structures and competitive pressures remains complex. This study investigated different collaboration modes and how they interact with competition to influence computational thinking (CT) learning, group metacognition and ...
Ching‐Huei Chen, Kun Huang
wiley   +1 more source

What are Monsters in Computer Games?

open access: yesCorpus Mundi
The current paper is a review of the monograph by Czech computer games researcher Jaroslav Švelch “Player vs. Monster. The Making and Breaking of Videogame Monstrosity” (2023).
Vladislav V. Kirichenko
doaj   +1 more source

Robo‐Saber: Generating and Simulating Virtual Reality Players

open access: yesComputer Graphics Forum, EarlyView.
Abstract We present the first motion generation system for playtesting virtual reality (VR) games. Our player model generates VR headset and handheld controller movements from in‐game object arrangements, guided by style reference gameplay examples. We train on the large BOXRR‐23 dataset and apply our framework on the popular VR game Beat Saber.
N. H. Kim   +5 more
wiley   +1 more source

La expresión de la identidad en la traducción al alemán de The Red Strings Club

open access: yesEstudios de Lingüística
Este artículo aborda la manera en la que la identidad y el género son traducidos al alemán desde el inglés en The Red Strings Club, videojuego de 2018 realizado por el estudio Deconstructeam.
Alejandro López Lizana   +1 more
doaj   +1 more source

TerraTinker: Crafting Playful Geospatial Visualizations

open access: yesComputer Graphics Forum, EarlyView.
Abstract With the onset of digital technologies, conveying information to the young generation is becoming evermore challenging, forcing us to explore alternative methods, such as using video games. A typical area that could benefit from innovation is geography, where we want to convey the relationship between selected geographical locations and ...
J. Rosecký   +3 more
wiley   +1 more source

Insights for conservation from the Ecological Knowledge Games project

open access: yesConservation Biology, EarlyView.
Abstract Environmental conservation research requires robust methods for collecting large‐scale behavioral data and engaging diverse stakeholders in decision‐making processes. We (Y.P., A.B.D., and N.B.) created EcoKnowGames (Ecological Knowledge Games), a transdisciplinary project that develops knowledge games for conservation science and data ...
Yuan Pan   +4 more
wiley   +1 more source

Controlling Gameplay

open access: yesM/C Journal, 1998
Computer and video games are one of the primary uses of personal computer technologies, and yet despite an increasing interest in cultural practices that are organised around computer and information technologies cultural studies has paid very little attention to this phenomenon.
openaire   +1 more source

Children's and young people's perspectives on extended reality in paediatric rehabilitation: A qualitative study

open access: yesDevelopmental Medicine &Child Neurology, EarlyView.
Aim To explore children's and young people's experiences with extended reality (XR) in rehabilitation, their perceptions of its benefits and challenges, and their visions for its future integration. Method A qualitative, interpretive, descriptive study was conducted using semi‐structured interviews and focus groups with children and young people who ...
Jéromine Hervo   +8 more
wiley   +1 more source

Trihvaa, uka-uka ja teised peitmismängud Eestis 20. sajandil [PDF]

open access: yesMäetagused
Even though Estonia underwent significant societal changes in the 20th century, Estonian children played exciting running and hiding games both at the beginning and end of the century. The game repertoire evolved throughout these hundred years, with some
Astrid Tuisk
doaj   +1 more source

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