Results 81 to 90 of about 6,740 (213)
Effects of motor and cognitive‐motor training on cognitive performance in healthy older adults
Abstract With a rapidly aging global population, identifying effective strategies to preserve cognitive health and functional independence is increasingly important. This study investigated the effects of motor and combined cognitive‐motor training on cognitive performance and well‐being in healthy older adults against a control condition. Participants
Silvia Gobbo +2 more
wiley +1 more source
People in all known cultures play games and today digital gaming is an important leisure activity for hundreds of millions of people. At the same time game design has developed into a profession of its own. There are several practical game design guidelines and text books but they rarely manage to connect their findings into relevant areas of research ...
openaire +1 more source
Jugar, explorar, sufrir. Construcción del horror en la estética de los videojuegos
Abordaremos la estética del videojuego desde el punto de vista de su diseño. A diferencia de otros medios audiovisuales, los videojuegos cuentan con una dimensión añadida, la lúdica o jugable, en la que se articulan las normas, objetivos y posibilidades
Alejandro Lozano
doaj
Abstract Input variability (i.e., varied experience with different grammar exemplars; “[talk/think/rant/wonder] about [god/bicycles/dogs]”) can improve generalization (i.e., “[Verb] about [Noun]”) and enhance learning. Controlled experiments show that input variability benefits children's generalization and extension of linguistic information from ...
Johannes Schulz +2 more
wiley +1 more source
Abstract Context Research in health professions education (HPE) is increasingly produced by collaborative teams that transcend disciplinary, institutional and professional boundaries. Yet, despite the centrality of these teams to the field's scholarly output, we know little about the social and structural dynamics that enable research teams to function
Tim Dubé, Meredith Young
wiley +1 more source
Integrating virtual reality experiences with preservice and inservice science teachers
Abstract VR environments offer opportunities for novel science learning experiences. This article discusses how we integrated virtual reality experiences with preservice and inservice science teachers. We explore the affordances of VR for enhancing science education and its potential applications in secondary level classrooms. Specifically, we describe
Alec Bodzin +2 more
wiley +1 more source
Angry Birds Revisited: Making Connections Between Mathematics and Physics Meaningful and Joyful
ABSTRACT Connecting mathematical reasoning with physical sensemaking remains challenging for many students, and interdisciplinary STEM instruction often struggles to integrate disciplines without one overshadowing the other. This paper presents a digital task sequence designed to support students in making meaningful and joyful connections between ...
Yosep Dwi Kristanto +4 more
wiley +1 more source
Address Terms of Brotherhood in the Indian Online Gaming Community
ABSTRACT Indian gamers are part of the Indian society as well as a globalised gaming community. To navigate this cultural dissonance, they can use address terms to reflect and create their double or divided identities. This article investigates forms and functions of kinship terms that are connected to the concept of brother ‘male sibling’, for example,
Linnea Garlepow
wiley +1 more source
Diametrically opposed sex‐specific effects of autistic traits on risk‐taking in poker
Sex‐specific strategic rigidity in autism spectrum disorder (ASD) Male phenotype (aggressive rigidity): Persistent high‐risk bluffing despite weak hands. Female phenotype (avoidant rigidity): Extreme risk‐aversion and failure to capitalize on strong hands.
Yosuke Eriguchi +7 more
wiley +1 more source
Abstract Background Research based on embodied cognition has demonstrated that physical posture, particularly an upright seated posture, can influence emotions and cognition. However, although students spend most of the day sitting in classrooms, intervention research on upright seated postures suitable for learning environments is limited.
Yusuke Murakami +2 more
wiley +1 more source

