Results 81 to 90 of about 27,668 (196)

TerraTinker: Crafting Playful Geospatial Visualizations

open access: yesComputer Graphics Forum, EarlyView.
Abstract With the onset of digital technologies, conveying information to the young generation is becoming evermore challenging, forcing us to explore alternative methods, such as using video games. A typical area that could benefit from innovation is geography, where we want to convey the relationship between selected geographical locations and ...
J. Rosecký   +3 more
wiley   +1 more source

La expresión de la identidad en la traducción al alemán de The Red Strings Club

open access: yesEstudios de Lingüística
Este artículo aborda la manera en la que la identidad y el género son traducidos al alemán desde el inglés en The Red Strings Club, videojuego de 2018 realizado por el estudio Deconstructeam.
Alejandro López Lizana   +1 more
doaj   +1 more source

Children's and young people's perspectives on extended reality in paediatric rehabilitation: A qualitative study

open access: yesDevelopmental Medicine &Child Neurology, EarlyView.
Aim To explore children's and young people's experiences with extended reality (XR) in rehabilitation, their perceptions of its benefits and challenges, and their visions for its future integration. Method A qualitative, interpretive, descriptive study was conducted using semi‐structured interviews and focus groups with children and young people who ...
Jéromine Hervo   +8 more
wiley   +1 more source

Immersive virtual reality arm exercise, physical activity, and cardiometabolic health in cerebral palsy: A phase 1 trial

open access: yesDevelopmental Medicine &Child Neurology, EarlyView.
In this pilot randomized trial, 32 young people with cerebral palsy used seated, telehealth‐delivered virtual reality exergaming for 12 weeks. Participants averaged 144 minutes per week of exercise and self‐reported physical activity increased by up to 166%, with favorable early changes in insulin (−45%) and triglycerides (−20%), while a waitlist ...
Byron Lai   +10 more
wiley   +1 more source

Trihvaa, uka-uka ja teised peitmismängud Eestis 20. sajandil [PDF]

open access: yesMäetagused
Even though Estonia underwent significant societal changes in the 20th century, Estonian children played exciting running and hiding games both at the beginning and end of the century. The game repertoire evolved throughout these hundred years, with some
Astrid Tuisk
doaj   +1 more source

Game‐Based Learning Versus Model Arm Training for Intravenous Cannulation in Dental Education

open access: yesEuropean Journal of Dental Education, EarlyView.
ABSTRACT Introduction Peripheral intravenous catheterisation is a complex procedure that is primarily performed by nurses in healthcare services. Peripheral intravenous catheterisation (PIVC) is also part of the updated 2024 Core Program in the National Dental Education catalogue. This study aimed to implement this practice and to evaluate the approach
Çağıl Vural   +4 more
wiley   +1 more source

Exploring Aesthetic Ideals of Gameplay

open access: yes, 2009
This paper describes a theoretical exploration of aesthetics ideals of gameplay. Starting from observations about the game artifact, several gameplay properties that can affect the aesthetical experience are identified, e.g. tempting challenges, cohesion,
Bergström, Karl J,   +2 more
core   +2 more sources

TRIVIAL DENTAL: A Serious Board Game for Knowledge Consolidation in Dental Students Transitioning to Clinical Training

open access: yesEuropean Journal of Dental Education, EarlyView.
ABSTRACT Introduction The transition from preclinical education to clinical training represents a critical stage in dental curricula, requiring students to consolidate theoretical knowledge while preparing for clinical decision‐making. In this context, serious games have emerged as an innovative approach to promote active and collaborative learning ...
Vanessa‐Tévy Hansotte   +4 more
wiley   +1 more source

Mathematics and non-school gameplay

open access: yes, 2015
This chapter investigates the mathematics in the gameplay of three popular games (Angry Birds, Plants vs. Zombies and The Sims) that are unlikely to be played in mathematics lessons.
Avraamidou, A, Walker, SA, Monaghan, JD
core   +1 more source

Understanding Contact Risks of Pediatric Physical Activity: Video Analysis to Inform Decisions for Children at Risk of Bleeding Injuries

open access: yesHaemophilia, EarlyView.
ABSTRACT Introduction Physical activity guidelines for children with inherited or acquired bleeding disorders are largely based on expert opinion rather than objective measures of injury exposure, making evidence‐based participation recommendations challenging.
Lauren Backstein   +10 more
wiley   +1 more source

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