This paper focuses on the narrative of video games paying attention to resources and strategies borrowed from literature. I will approach a particular issue regarding the possibilities of video games as a suitable media to tell stories.
Alejandro Lozano
doaj
Abstract Weather and climate models rely on parameterizations to represent unresolved sub‐grid processes. Traditional schemes rely on fixed coefficients that are weakly constrained and tuned offline, contributing to persistent biases that limit their ability to adapt to underlying physics.
Pritthijit Nath +5 more
wiley +1 more source
The Effects of Open-World and Fun, Accessible Games on Perceived Loneliness and Stoicism in Adults: Cross-Sectional Survey Study. [PDF]
Hou C +4 more
europepmc +1 more source
Effects of game interactivity on perceived emotional challenge, mixed-affect emotional experiences and physiological responses. [PDF]
Gao T +7 more
europepmc +1 more source
Orchestrating gameplay in Dutch physical education: how and why teachers regulate task difficulty. [PDF]
Burger JE +3 more
europepmc +1 more source
When Anger Strikes: Using AI Modelling to Understand How Negative Emotions Impact Performance in Digital Math Games. [PDF]
Zdravkovic Barber A +2 more
europepmc +1 more source
Sleep Behaviour and Subjective Sleep Quality in Esports Athletes: A Multilevel Analysis of Night-to-Night Variability. [PDF]
Kidcaff A +4 more
europepmc +1 more source
Gamer in the scanner: Event-related analysis of fMRI activity during retro videogame play guided by automated annotations of game content. [PDF]
Harel Y +8 more
europepmc +1 more source
Driven by motivation, fueled by rage, and struggling to disengage: a serial mediation model of internet gaming disorder in adolescents. [PDF]
Michałkiewicz N, Strojny P, Strojny A.
europepmc +1 more source
Evaluating a digital serious game for learning medical terminology in a randomized controlled trial. [PDF]
Kimiafar K +9 more
europepmc +1 more source

