Results 51 to 60 of about 6,740 (213)

Effect of video‐based game therapy on activation of scapular muscles in children with thoracic hyperkyphosis

open access: yesPM&R, EarlyView.
Abstract Background Game‐based rehabilitation has been shown to support motor control and muscle activation in children; therefore, video‐based gaming may represent a promising rehabilitation approach for targeting scapular muscles. Objective To examine the effects of video‐based game therapy on scapular muscle activation, strength, and upper extremity
Kubra Kardes   +2 more
wiley   +1 more source

“Heroes Like Me”—Envisioning Possibilities for Enacting Culturally Inclusive Digital Multimodal Literacies

open access: yesTESOL Quarterly, EarlyView.
Abstract In fostering asset‐based literacy and language teaching in classroom and digital spaces, this study draws on OmoBerry, an educational YouTube channel, to demonstrate how educators can enact culturally inclusive digital multimodal language and literacy instructions with African immigrant youth.
Akinkunmi Oseni, Vaughn W. M. Watson
wiley   +1 more source

Étudier la narration comme élément de gameplay : le cas des narrations-puzzle

open access: yesBelphégor
Nous nous proposons dans cet article d’analyser les mécaniques de gameplay de trois jeux, Return of the Obra Dinn (Lucas Pope, 2018), The Vanishing of Ethan Carter (The Astraunauts, 2014) et The Sinking City (Frogwares, 2019), ainsi que la manière dont ...
Mathilde Gourrat
doaj   +1 more source

The Hidden Hallyu Emerged: Exploring the Key Motives of Reading Adapted K‐Webtoons of South Korea

open access: yesThunderbird International Business Review, EarlyView.
ABSTRACT This study aims to investigate why global fans read Korean webtoons (K‐webtoons) and how their motivations vary across different genres. Previous studies have approached the Korean Wave (Hallyu) from a national perspective, emphasizing its influence and primarily discussing K‐pop and K‐drama.
Hoseok Gwak   +3 more
wiley   +1 more source

Philosophical aspects of posthuman communications in video games: gamers, techno-bio-objects and the movement of affects

open access: yesИнтеллект. Инновации. Инвестиции
The article presents the philosophical foundations for understanding human-machine interactions in video game reception. A popular form of entertainment – video games are considered in the context of the so-called «nonhuman turn», within the framework of
A. A. Denikin
doaj   +1 more source

Reducing Extrinsic Burdens on Players of Digital Games: An Integrated Framework

open access: yesMedia and Communication, 2019
Increasingly complex gameplay and gameworlds are placing greater demands on players, while grander approaches to help them cope, such as heads-up displays (HUDs), maps, notifications, and real-time statistics, may often create even more layers of ...
Harry Agius, Damon Daylamani-Zad
doaj   +1 more source

Agroecology and Transformative Adaptation to Climate Change

open access: yesAsia Pacific Viewpoint, EarlyView.
ABSTRACT This paper examines transformative adaptation to climate change through the EFICAS Project (Eco‐Friendly Intensification and Climate‐resilient Agricultural Systems) implemented across 12 upland communities in northern Laos from 2014 to 2020.
Jean‐Christophe Castella
wiley   +1 more source

JOINclusion: A serious mobile game for promoting ethnocultural empathy in schools

open access: yesBritish Journal of Developmental Psychology, EarlyView.
Abstract This study examines the efficacy of JOINclusion, a serious mobile game designed to enhance ethnocultural empathy in children aged 8 to 12. Grounded in the Social Emotional Learning (SEL) framework, JOINclusion delivers interactive scenarios through a narrative‐driven Story Mode and a collaborative Multiplayer Mode, encouraging emotional ...
Alessandra Colella   +9 more
wiley   +1 more source

The Al Bhed Problem: Fictional Languages as game mechanic in Multilingual Video Game Productions

open access: yesEspaces Linguistiques
Al Bhed is a fictional language featured as part of a minigame within Square Enix’s video game Final Fantasy X (2001). By collecting items scattered throughout the game world, players gradually learn to decipher sentences written and spoken in Al Bhed ...
Joseph CIAUDO
doaj   +1 more source

A balance between stability and flexibility: Adaptive patterns of self‐regulated learning processes shape game‐based learning

open access: yesBritish Journal of Educational Technology, EarlyView.
Abstract To ensure learning efficiency in game‐based learning (GBL), learners must regulate cognitive, affective, metacognitive and motivational (CAMM) processes, collectively known as self‐regulated learning (SRL). SRL is dynamic and non‐linear, characterized by regulatory patterns and CAMM interactions that lead to macro‐level SRL behaviours. In this
Elizabeth B. Cloude   +6 more
wiley   +1 more source

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