Results 41 to 50 of about 6,740 (213)
Abstract Purpose To document the timing of anterior cruciate ligament (ACL) injuries according to match minute and effective minutes played during football matches, considering player position, substitutions, contact mechanism, possession status and situational pattern.
Matthew Buckthorpe +4 more
wiley +1 more source
Recently, Nintendo launched the Nintendo Creators Program, designed to share profits generated from YouTube advertising revenue with YouTube creators using copyrighted Nintendo content.
Yvette Ann Walker
doaj
Abstract Purposes To identify and describe the biomechanical characteristics and football‐specific contextual factors associated with anterior cruciate ligament (ACL) injuries in professional women's football. Methods A media‐based prospective cross‐sectional study identified 247 ACL injuries across international matches and 25 national women's leagues
Wyatt Hampstead +7 more
wiley +1 more source
Gameplay Highlights Generation
In this work, we enable gamers to share their gaming experience on social media by automatically generating eye-catching highlight reels from their gameplay session Our automation will save time for gamers while increasing audience engagement. We approach the highlight generation problem by first identifying intervals in the video where interesting ...
Vignesh Edithal +3 more
openaire +2 more sources
Manufacturing Nostalgia in the Digital Age: A Foreverism Perspective
ABSTRACT Many scholars argue that we are experiencing the era of “retro”—nostalgia‐driven marketing and consumption phenomena reinforced by digital technologies. However, existing research lacks a critical analysis of nostalgia in contemporary markets and of how digital content, tools, and environments transform retro consumption experiences and alter ...
Dinara Davlembayeva +4 more
wiley +1 more source
À quoi pensent les archives de la jouabilité?
Videogame has the particularity to involve not exclusively creators, but also and especially players, sometimes grouped in rigorously organized communities over the Internet.
Hugo Montembeault, Simon Dor
doaj
El objetivo de este artículo es ubicar la narrativa interactiva y el videojuego en sus inicios académicos y reflexionar sobre la figura del diseñador de la experiencia interactiva prefigurando la tensión entre la noción arquitectural y la experiencia ...
Jesús Albarrán Ligero
doaj +1 more source
From Design to Implementation: NursingUP® Board Game for Positive Nursing Practice Environments
ABSTRACT Positive nursing practice environments are fundamental to patient safety, care quality, and nurses’ well‐being. However, few structured and evidence‐based interventions have been developed to actively strengthen these environments and foster collaboration among nursing teams.
Soraia Cristina de Abreu Pereira +2 more
wiley +1 more source
Gaming as a potential source of conflict with real life: The youth’s assessments
Today, gaming practices seem to be at the forefront of the formation of a future society. In the current era of global digital transformations, the moment of total public involvement in the new digital reality was recorded in 2016, when an augmented ...
A. K. Mamedov +3 more
doaj +1 more source
Incidence of concussion in intercollegiate wheelchair basketball athletes
Abstract Background Concussion surveillance in adaptive sports is essential for improving athlete safety and informing prevention strategies, yet existing data remain limited. To our knowledge, this is the first longitudinal investigation of concussion incidence in athletes with disability across multiple seasons.
Alexander Kowalske +5 more
wiley +1 more source

