Results 41 to 50 of about 27,668 (196)

Use of Gamification as an Active Teaching and Learning Methodology in Undergraduate Dental Education in Oral Radiology

open access: yesJournal of Dental Education, EarlyView.
ABSTRACT Purpose/Objectives Active learning methodologies have been increasingly adopted in dental education to promote student engagement and improve learning outcomes. Gamification has emerged as a promising strategy; however, evidence regarding its effectiveness in oral radiology education remains limited.
Natalia Myrrha Melo   +6 more
wiley   +1 more source

Performing Gameplay – A Study of Video Game Performance Workshops

open access: yesBody, Space & Technology Journal, 2021
This article examines performances produced in two Performing Gameplay workshops in 2017 and 2019. These performances are labeled as intermedial, as they were produced by using video games alongside live performers.
Marleena Huuhka
doaj   +2 more sources

Timing of ACL injuries during elite male football (soccer) matches—Impact of player position, substitutes, contact mechanisms, possession status and situational pattern: An analysis of 369 ACL injuries

open access: yesKnee Surgery, Sports Traumatology, Arthroscopy, EarlyView.
Abstract Purpose To document the timing of anterior cruciate ligament (ACL) injuries according to match minute and effective minutes played during football matches, considering player position, substitutions, contact mechanism, possession status and situational pattern.
Matthew Buckthorpe   +4 more
wiley   +1 more source

The gameplay visualization manifesto: a framework for logging and visualization of online gameplay data

open access: yes, 2007
As massively multiplayer online games gain popularity, there has been a concomitant increase in their size and complexity, both technically and in terms of player usage.
Brown, Ross A.   +2 more
core   +1 more source

Comparison of ECG Between Gameplay and Seated Rest: Machine Learning-Based Classification

open access: yesApplied Sciences
The influence of gameplay on autonomic nervous system activity was investigated by comparing electrocardiogram (ECG) data during seated rest and gameplay. A total of 13 participants (6 in the gameplay group and 7 in the control group) were analyzed.
Emi Yuda   +3 more
doaj   +1 more source

Modos y estéticas de la espera en los videojuegos

open access: yesArtnodes, 2022
Este artículo examina varias posibilidades de implementación de la espera en los videojuegos. Comienza identificando cómo el deseo de suprimir tiempos muertos es un principio técnico general en la creación de experiencias videolúdicas.
Alejandro Lozano
doaj   +1 more source

Increased corticospinal excitability after rest with short term motor performance. [PDF]

open access: yesExp Physiol
Abstract Motor skill performance is associated with early changes in corticospinal excitability (CSE), yet the influence of rest periods surrounding motor activity on these neurophysiological responses remains unclear. This study examined how matched pre‐ and post‐activity rest intervals influence CSE following novel fine motor task performance. Twenty‐
McCallion Q   +5 more
europepmc   +2 more sources

Manufacturing Nostalgia in the Digital Age: A Foreverism Perspective

open access: yesPsychology &Marketing, EarlyView.
ABSTRACT Many scholars argue that we are experiencing the era of “retro”—nostalgia‐driven marketing and consumption phenomena reinforced by digital technologies. However, existing research lacks a critical analysis of nostalgia in contemporary markets and of how digital content, tools, and environments transform retro consumption experiences and alter ...
Dinara Davlembayeva   +4 more
wiley   +1 more source

Effect of odour addition and order of gameplay on post gameplay questionnaire measures.

open access: yes, 2022
Effect of odour addition and order of gameplay on post gameplay questionnaire measures.
Andrew Bluff (12322447)   +6 more
core   +1 more source

Design of a board game with augmented reality [PDF]

open access: yesFME Transactions, 2019
This paper presents the design process of a board game with augmented reality. The board games have remained attractive in this time of complete digitalization. The experience of hands on play has been the key feature of the board game. By introducing AR
Rizov Tashko   +2 more
doaj  

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