Results 41 to 50 of about 27,668 (196)
ABSTRACT Purpose/Objectives Active learning methodologies have been increasingly adopted in dental education to promote student engagement and improve learning outcomes. Gamification has emerged as a promising strategy; however, evidence regarding its effectiveness in oral radiology education remains limited.
Natalia Myrrha Melo +6 more
wiley +1 more source
Performing Gameplay – A Study of Video Game Performance Workshops
This article examines performances produced in two Performing Gameplay workshops in 2017 and 2019. These performances are labeled as intermedial, as they were produced by using video games alongside live performers.
Marleena Huuhka
doaj +2 more sources
Abstract Purpose To document the timing of anterior cruciate ligament (ACL) injuries according to match minute and effective minutes played during football matches, considering player position, substitutions, contact mechanism, possession status and situational pattern.
Matthew Buckthorpe +4 more
wiley +1 more source
As massively multiplayer online games gain popularity, there has been a concomitant increase in their size and complexity, both technically and in terms of player usage.
Brown, Ross A. +2 more
core +1 more source
Comparison of ECG Between Gameplay and Seated Rest: Machine Learning-Based Classification
The influence of gameplay on autonomic nervous system activity was investigated by comparing electrocardiogram (ECG) data during seated rest and gameplay. A total of 13 participants (6 in the gameplay group and 7 in the control group) were analyzed.
Emi Yuda +3 more
doaj +1 more source
Modos y estéticas de la espera en los videojuegos
Este artículo examina varias posibilidades de implementación de la espera en los videojuegos. Comienza identificando cómo el deseo de suprimir tiempos muertos es un principio técnico general en la creación de experiencias videolúdicas.
Alejandro Lozano
doaj +1 more source
Increased corticospinal excitability after rest with short term motor performance. [PDF]
Abstract Motor skill performance is associated with early changes in corticospinal excitability (CSE), yet the influence of rest periods surrounding motor activity on these neurophysiological responses remains unclear. This study examined how matched pre‐ and post‐activity rest intervals influence CSE following novel fine motor task performance. Twenty‐
McCallion Q +5 more
europepmc +2 more sources
Manufacturing Nostalgia in the Digital Age: A Foreverism Perspective
ABSTRACT Many scholars argue that we are experiencing the era of “retro”—nostalgia‐driven marketing and consumption phenomena reinforced by digital technologies. However, existing research lacks a critical analysis of nostalgia in contemporary markets and of how digital content, tools, and environments transform retro consumption experiences and alter ...
Dinara Davlembayeva +4 more
wiley +1 more source
Effect of odour addition and order of gameplay on post gameplay questionnaire measures.
Effect of odour addition and order of gameplay on post gameplay questionnaire measures.
Andrew Bluff (12322447) +6 more
core +1 more source
Design of a board game with augmented reality [PDF]
This paper presents the design process of a board game with augmented reality. The board games have remained attractive in this time of complete digitalization. The experience of hands on play has been the key feature of the board game. By introducing AR
Rizov Tashko +2 more
doaj

