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Analysis of Russian and global game studies: ludology vs. narratology
The author reviews the past-to-present academic literature on game studies from the perspective of ludology and narratology. The academic study of video games has grown substantially since 2001 - the year Game Studies started publishing its first ...
Andrei A. Pugachev
doaj +1 more source
Pokemon Go is an augmented reality (AR) game which combines the use of smart mobile technology with physical exploration in the real world. It was a global phenomenon that rocked the world since 2016.
Yvette Chong +3 more
doaj +1 more source
Form flows function: Learner‐centered game Re‐design in a STEM classroom
Abstract Re‐designing games facilitates interest‐driven learning and immerses learners in systems thinking. However, there are limited studies exploring how the form and function of tabletop games influence learners' design decisions and learning experiences. To address this gap, we conducted a mixed‐methods study in a STEM classroom in western Canada.
Farzan Baradaran Rahimi +2 more
wiley +1 more source
In this article we argue that digital simulations promote and explore complex relations between the player and the machine's cybernetic system with which it relates through gameplay, that is, the real application of tactics and strategies used by participants as they play the game.
Filipe Costa Luz +2 more
openaire +2 more sources
This review highlights the misuse of antidepressants as potential cognitive‐enhancing agents in Esports. Despite pharmacological effects that overlap with those of psychostimulants, antidepressants remain an under‐recognised source of doping in Esports.
Kassim Ali Salum +4 more
wiley +1 more source
The Effects of Videogame Musealization on Gameplay Experience
From the early days of videogame until the early 2000s, videogame play usually took place in two main contexts: the public one (which included video arcades, bars and pubs), and the domestic one, due to the dissemination of home consoles.
Roberto Cappai
doaj +1 more source
Códigos comunicativos de la producción audiovisual masiva en YouTube
El objeto del artículo es el panorama concreto de los modos de realizar que los creadores de contenido para YouTube han desarrollado de forma autoregulada. Se han identificado prácticas formales ampliamente recurrentes, y se ha definido la fragmentación
Daniel Quintero Ramírez
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ABSTRACT This pilot study investigated how the narrative‐rich Chinese AAA game Black Myth: Wukong supports advanced Mandarin learners. Using reflective journals, semi‐structured interviews, and exploratory electroencephalogram (EEG), we examined learners' cognitive, affective, and cultural experiences.
ShuPei Wang +2 more
wiley +1 more source
Impact of a Modular Escape Game on Undergraduate and Continuing Dental Education
ABSTRACT Purpose This study aimed to assess the educational impact and perceived relevance of a pedagogical escape game designed to reinforce key concepts related to dental biomaterials. Methods In 2023, a modular escape game comprising four mandatory stations and one bonus station was developed and integrated into two pedagogical settings: a ...
Sara Bergman +24 more
wiley +1 more source
Huge Balls: An exploration of the comprehension of ludo-narrative elements of a game art installation [PDF]
Huge balls is a game art project created by Group Jean-Luc supported by Ensadlab for the exhibitionJonglopolis at the Carreau du Temple in Paris 2018.
Guofan Xiong, Daniel Plata, Chu-Yin Chen
doaj +1 more source

