Results 1 to 10 of about 6,693 (166)
Informal learning and wellbeing outcomes of gameplay and their associations with gameplay motivation
Educational functions of digital games are often seen only in the light of the serious and purposeful activities that aim for learning outcomes, in contrast with non-educational games that are designed for entertainment. The focus of this paper is in studying players’ learning outcomes from playing non-educational games, and how these relate to ...
Jukka Vahlo +2 more
exaly +7 more sources
COMPUTER SIMULATOR GAME IN YOUTH CULTURE
Purpose. The purpose of the study is to determine the place, meaning, perspectives of the computer game simulator “The Sims” in the cultural space of youth, supplemented by a new digital environment, and to establish the reasons for its 20-year success.
Elizaveta M. Kudryashova +3 more
doaj +1 more source
Ouvrir l’espace poétique potentiel des jeux vidéo
Comment pouvons-nous recréer des jeux originaux inspirés des formes poétiques littéraires, étroitement liées à leur contexte culturel, et offrant aux joueurs des expériences ludiques et poétiques ?
Guofan Xiong, Chu-Yin Chen
doaj +1 more source
A GAME WITH MUSIC OR MUSIC WITH A GAME? ABOUT THE VIDEO GAME KARMAFLOW / EIN SPIEL MIT MUSIK ODER MUSIK MIT EINEM SPIEL? ZUM COMPUTERSPIEL KARMAFLOW [PDF]
Over 70 years ago, Theodor W. Adorno and Hanns Eisler philosophized about functional music in their programmatic script Composing for the Films. In spite of all the social criticism that the authors practiced with relish, it was already about the ...
JEDWILLAT LUISA, NOWACK NATALIA
doaj +1 more source
Castlevania: Lords of Shadow, trahisons salutaires d’un AAA « espagnol »
Il s’agit ici de présenter le jeu Castlevania: Lords of Shadow développé par le studio espagnol de MercurySteam et paru en 2010 essentiellement à travers son gameplay et, plus particulièrement, en instruisant les modalités de l’autonomie du joueur dans ...
Raphaël Estève
doaj +1 more source
Here, There and Everywhere: Glocalising Identities in Transworld Transmedia Genius Loci
The principle question discussed in this essay is essentially a philosophical or existential one: in our increasingly remediated, interconnected, physically and virtually mobile contemporary world, is it is conceivable, or feasible, for us actually to be
Patrick John Coppock
doaj +3 more sources
Changes to Visual Parameters Following Virtual Reality Gameplay
Introduction: Virtual reality (VR) gameplay is popular with a range of games and educational resources available. However, it puts high demands on the visual system. Current evidence shows conflicting impacts on visual parameters.
Sanjog Banstola +2 more
doaj +1 more source
In You All Things': Biblical Influences on Story, Gameplay, and Aesthetics in Guerrilla Games’ Horizon Zero Dawn [PDF]
This article considers several instances of biblical reception in the science-fiction role-playing game Horizon Zero Dawn (Guerrilla Games/Sony, 2017).
Rebekah Dyer
doaj +1 more source
The differences between game and labor are culturally defined. According to places and cultures, those activities are similarly described as rational layouts of resources to achieve some specific goals, by following rules located into well-structured ...
Victor Potier
doaj +1 more source
The present study aims to verify the emergence of the terms « game play » (in one word) and « gameplay » (in two words) within the framework of the Anglophone and Francophone video game cultural sphere.
Julian Alvarez
doaj +1 more source

