User Experience of Extended Reality Treatment for Visuospatial Neglect Among Patients and Informal Caregivers: Qualitative Interview Study. [PDF]
Bousché E +3 more
europepmc +1 more source
Research Design Processes in Serious Games for Adolescent Mental Health: Systematic Review. [PDF]
Rooij de ST +3 more
europepmc +1 more source
Characterization of eye blink parameters during high and low-dynamic scenes in different video game genres. [PDF]
Argilés M, Cardona G, Valentino M.
europepmc +1 more source
How Long Is Too Long? Effects of Mobile Game Duration on Stress and Cognitive Function by Gender. [PDF]
Ajjimaporn A +5 more
europepmc +1 more source
The Impact of Active Augmented Reality Games on Physical Activity and Cognition Among Older Adults: Feasibility Study. [PDF]
Lu AS +5 more
europepmc +1 more source
Candy Crush over skipping rope? Real-time EEG-based anxiety index reduction via brief gaming interventions breaks in high-stress anesthesia residency shifts. [PDF]
Cao J +6 more
europepmc +1 more source
Critical thinking gamification in medical education. [PDF]
Fadous MC +6 more
europepmc +1 more source
Co-Designing Mobile Serious Games to Support Patients With Psoriatic Arthritis and Chronic Pain: Mixed Methods Study. [PDF]
Ramalho B +9 more
europepmc +1 more source
Honor the dice: narrative effects in "actual-play" media. [PDF]
Bognar EJ, Costabile KA.
europepmc +1 more source
A deep generative approach to personalized super mario level design. [PDF]
Baharvand D +3 more
europepmc +1 more source

