Results 151 to 160 of about 6,740 (213)

Bakterion: development of a serious game for microbiology education. [PDF]

open access: yesBraz J Med Biol Res
Campos LR   +4 more
europepmc   +1 more source

Gameplay as Exercise

Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems, 2016
We designed and evaluated an exertion video game in order to overcome two challenges that are preventing exergames from becoming a viable sustained exercise alternative; insufficient physical exertion and player retention. This was achieved by implementing common features shared by the most popular video games and seamlessly merging them with the ...
Kristoffer Hagen   +4 more
openaire   +1 more source

Towards gameplay analysis via gameplay metrics

Proceedings of the 13th International MindTrek Conference: Everyday Life in the Ubiquitous Era, 2009
User-oriented research in the game industry is undergoing a change from relying on informal user-testing methods adapted directly from productivity software development to integrating modern approaches to usability- and user experience testing. Gameplay metrics analysis form one of these techniques, being based on instrumentation methods in HCI ...
Anders Drachen, Alessandro Canossa
openaire   +1 more source

Feature extraction of gameplays for similarity calculation in gameplay recommendation

2017 IEEE 10th International Workshop on Computational Intelligence and Applications (IWCIA), 2017
This paper proposes a method for extraction of relevant features that represent a gameplay and are needed in gameplay recommendation. In our work, content based filtering (CBF) is adopted as the recommender algorithm. CBF exploits a heuristic that the user's previous ratings of items, gameplay clips in our case, can be used to derive the rating of an ...
Kazuki Mori   +4 more
openaire   +1 more source

The Gameplay Enjoyment Model

International Journal of Gaming and Computer-Mediated Simulations, 2012
To date, reviews of the games literature have noted a lack of empirical studies examining the relationships between games and their purported benefits (Huizenga, Admiraal, & Dam, 2011; Vandercruysse, Vanderwaetere, & Clarebout, 2012; Young et al., 2012).
John M. Quick   +2 more
openaire   +1 more source

The aesthetics of gameplay

Proceedings of the 14th International Academic MindTrek Conference: Envisioning Future Media Environments, 2010
What does it mean to appreciate gameplay? When we judge a game's gameplay, what are the elements or characteristics of gameplay that we should focus our attention on? We report on a study that analyzed the use of the term gameplay in hundreds of thousands of user-submitted game reviews on a popular online website. Using Natural Language Processing (NLP)
José P. Zagal, Noriko Tomuro
openaire   +1 more source

Critical gameplay

Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2009
How do games effect the way we problem solve, socialize, or even view the world? When we shoot do we learn to destroy obstacles instead of work around them? Does the binary world of enemies and adversaries teach us to ignore the gray in the everyday? Are we forgetting how to play with each other because playing against each other is more fun?Critical ...
openaire   +1 more source

Critical gameplay

CHI '10 Extended Abstracts on Human Factors in Computing Systems, 2010
The computer game software with which we interact on a daily basis not only entertains us, it trains us into specific patterns. Critical Gameplay is a design practice which endeavors to expose and redesign the patterns to which standard gameplay subscribes.
openaire   +1 more source

The gameplay visualization manifesto

Computers in Entertainment, 2007
As massively multiplayer online games gain popularity, there has been a concomitant increase in their size and complexity, both technically and in terms of player usage. Quality assurance for such games takes up a major component of the development budget due to the painstaking work required to ensure the best possible gameplay. This article presents a
Simon Joslin   +2 more
openaire   +2 more sources

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