Prêt-à-Jouer: commercial videogames as ready-made human perception labs. [PDF]
Munneke J, Anthony B, Corbett JE.
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Effects of game interactivity on perceived emotional challenge, mixed-affect emotional experiences and physiological responses. [PDF]
Gao T +7 more
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Development and Formative Evaluation of a Narrative-Based Serious Game for Pregnancy Education: Mixed Methods Study. [PDF]
Miyosawa Y +7 more
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Orchestrating gameplay in Dutch physical education: how and why teachers regulate task difficulty. [PDF]
Burger JE +3 more
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Multimodal Data Fusion for a Self-Adaptive, Smart, Serious-Game Ecosystem Under Development. [PDF]
Tao X, Chen P, Eckert M.
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Videogames for academic wellbeing: a biopsychosocial health psychology framework for university counseling and mental health promotion. [PDF]
De Gregorio E, De Laurentiis I.
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Peer Effects on Safety and Productivity in a Simulated Workplace Through Usability and Ecological Validity Testing of a Nonimmersive Virtual Simulation With University Students: Cross-Sectional Qualitative Study. [PDF]
Atagbuzia C +4 more
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When Anger Strikes: Using AI Modelling to Understand How Negative Emotions Impact Performance in Digital Math Games. [PDF]
Zdravkovic Barber A +2 more
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Psychological mechanisms in video game monetization: A typology of contemporary strategies beyond loot boxes. [PDF]
Ivern J, Carbonell X, Griffiths MD.
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