Results 21 to 30 of about 548,170 (292)
How Black Teen Girls Navigate Social Media to Form Romantic Relationships
The purpose of this study was to explore the use of social media within the context of heterosexual Black teen girls’ romantic partner selection processes. To better understand Black teen girls’ experiences, five focus groups ( N = 27; aged 14–18 years)
Veronica U. Weser +4 more
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We report the case of a 13-year-old child who presented to the ophthalmic emergencies for left eye trauma because of a sore eyelid, while fighting with one of his classmates using pairs of scissors. The clinical examination found a wound on the upper left eyelid with loss of substance of the skin without involvement of the orbicularis muscle (A ...
Kawtar Belkhadir, Ouafaa Cherkaoui
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Acknowledgment to the Reviewers of Games in 2022
High-quality academic publishing is built on a rigorous peer review process, and Games is no exception, upholding its high standards for published papers due to the outstanding efforts of our reviewers [...]
Games Editorial Office
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We study strategic games where players' preferences are weak orders which need not admit utility representations. First of all, we extend Voorneveld's concept of best-response potential from cardinal to ordinal games and derive the analogue of his characterization result: An ordinal game is a best-response potential game if and only if it does not have
Durieu, J. +3 more
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This field case study shows the benefits of fracture characterization and risk analysis. The uncertainty analysis was performed on production, plateau length and ultimate recovery factor.
F. Games
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Acknowledgment to Reviewers of Games in 2020
Peer review is the driving force of journal development, and reviewers are gatekeepers who ensure that Games maintains its standards for the high quality of its published papers [...]
Games Editorial Office
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zbMATH Open Web Interface contents unavailable due to conflicting licenses.
Meca, A. +3 more
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Validation of User Preferences and Effects of Personalized Gamification on Task Performance
Personalized gamification is the tailoring of gameful design elements to user preferences to improve engagement. However, studies of user preferences have so far relied on self-reported data only and few studies investigated the effects of personalized ...
Gustavo F. Tondello +3 more
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This two cycle classroom research aims to improve student achievement in mathematics through behavioristic learning for students of class VII SMPN 1 Karangploso.
Games Yunastutik
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Acknowledgment to Reviewers of Games in 2021
Rigorous peer-reviews are the basis of high-quality academic publishing [...]
Games Editorial Office
doaj +1 more source

