Results 31 to 40 of about 548,170 (292)
Games for Actors and Non-Actors
Introduction: A New System of Exercises and Games From The Theatre of The Oppressed. Two Unities. Five Categories of Game and Exercise. I. Feeling What We Touch (Re-structuring Muscular Relations) II. Listening to What We Hear III.
Augusto Boal
semanticscholar +1 more source
where B is a real matrix with m rows and n columns, x ranges over the set of row vectors with m components, all non-negative and adding up to one, y ranges over the corresponding set of n-component column vectors, and the pay-off, (xB, y), indicates the inner product of the two vectors xB and y.
openaire +1 more source
Creating Competitive Opponents for Serious Games through Dynamic Difficulty Adjustment
Competition is a basic element of our society. It drives us to rise above previously perceived limitations, increases our engagement and makes the world more interesting.
David Kristan +3 more
doaj +1 more source
Plant Functional Diversity, Climate and Grazer Type Regulate Soil Activity in Natural Grasslands
Global change modifies vegetation composition in grasslands with shifts in plant functional types (PFT). Although changes in plant community composition imply changes in soil function, this relationship is not well understood.
Haifa Debouk +4 more
doaj +1 more source
Game Theory: Noncooperative Games [PDF]
We describe noncooperative game models and discuss game theoretic solution concepts. Some applications are also noted. Conventional theory focuses on the question ‘how will rational players play?’, and has the Nash equilibrium at its core. We discuss this concept and its interpretations, as well as refinements (perfect and stable equilibria) and ...
openaire +2 more sources
Recognizing Full-Body Exercise Execution Errors Using the Teslasuit
Regular physical exercise is essential for overall health; however, it is also crucial to mitigate the probability of injuries due to incorrect exercise executions.
Polona Caserman +2 more
doaj +1 more source
Me, Myself, and Not-I: Self-Discrepancy Type Predicts Avatar Creation Style
In video games, identification with avatars—virtual entities or characters driven by human behavior—has been shown to serve many interpersonal and intraindividual functions (like social connection, self-expression, or identity exploration) but our ...
Mitchell G. H. Loewen +4 more
doaj +1 more source
What Is It Like to Be a Game?—Object Oriented Inquiry for Games Research, Design, and Evaluation
Human-Computer Interaction (HCI) researchers more and more challenge the notion of technologies as objects and humans as subjects. This conceptualization has led to various approaches inquiring into object perspectives within HCI.
Katta Spiel +4 more
doaj +1 more source
Editorial of Vol. 10, No. 2.
Serious Games Society
doaj +1 more source
Purpose: Game metrics assessing in-game actions (e.g., keystrokes, challenges, and time on task) have become a staple component to understanding the attraction youth have towards a video game.
Lawrence Scheier +3 more
doaj +1 more source

