Results 31 to 40 of about 2,624,050 (373)
Entropy Games and Matrix Multiplication Games [PDF]
Two intimately related new classes of games are introduced and studied: entropy games (EGs) and matrix multiplication games (MMGs). An EG is played on a finite arena by two-and-a-half players: Despot, Tribune and the non-deterministic People.
Asarin, Eugene +5 more
core +4 more sources
Game Theory: Noncooperative Games [PDF]
We describe noncooperative game models and discuss game theoretic solution concepts. Some applications are also noted. Conventional theory focuses on the question ‘how will rational players play?’, and has the Nash equilibrium at its core. We discuss this concept and its interpretations, as well as refinements (perfect and stable equilibria) and ...
openaire +2 more sources
Recognizing Full-Body Exercise Execution Errors Using the Teslasuit
Regular physical exercise is essential for overall health; however, it is also crucial to mitigate the probability of injuries due to incorrect exercise executions.
Polona Caserman +2 more
doaj +1 more source
Me, Myself, and Not-I: Self-Discrepancy Type Predicts Avatar Creation Style
In video games, identification with avatars—virtual entities or characters driven by human behavior—has been shown to serve many interpersonal and intraindividual functions (like social connection, self-expression, or identity exploration) but our ...
Mitchell G. H. Loewen +4 more
doaj +1 more source
The role of game rules in architectural design environments [PDF]
'Experimenting' and 'observing' are crucial actions in architectural design thinking. They rely heavily on the representation environment used (e.g.
Audenaert, Maarten +3 more
core +1 more source
Acknowledgment to Reviewers of Games in 2019
The editorial team greatly appreciates the reviewers who have dedicated their considerable time and expertise to the journal’s rigorous editorial process over the past 12 months, regardless of whether the papers are finally published or not [...]
Games Editorial Office
doaj +1 more source
Editorial of Vol. 10, No. 2.
Serious Games Society
doaj +1 more source
Smoke and Shadows: Rendering and Light Interaction of Smoke in Real-Time Rendered Virtual Environments [PDF]
Realism in computer graphics depends upon digitally representing what we see in the world with careful attention to detail, which usually requires a high degree of complexity in modelling the scene.
Anderson, Eike F., Bass, C. J.
core +1 more source
Generalized backward induction: Justification for a folk algorithm [PDF]
I introduce axiomatically infinite sequential games that extend Kuhn’s classical framework. Infinite games allow for (a) imperfect information, (b) an infinite horizon, and (c) infinite action sets.
Kaminski, MM
core +1 more source
Purpose: Game metrics assessing in-game actions (e.g., keystrokes, challenges, and time on task) have become a staple component to understanding the attraction youth have towards a video game.
Lawrence Scheier +3 more
doaj +1 more source

