Results 1 to 10 of about 17,336 (199)
Continuous-time games of timing [PDF]
zbMATH Open Web Interface contents unavailable due to conflicting licenses.
Vieille, Nicolas +2 more
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Automata-Theoretic Decision of Timed Games [PDF]
This paper presents automata-theoretic decision procedures for timed games with winning conditions given in either (untimed) CTL or (untimed) LTL. It extends the preliminary version [\textit{M. Faella} et al., Lect. Notes Comput. Sci. 2294, 94--108 (2002; Zbl 1057.68057)].
FAELLA, MARCO +2 more
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Gaming and Gaming Disorder: A Mediation Model Gender, Salience, Age of Gaming Onset, and Time Spent Gaming [PDF]
Females in empirically based peer-reviewed studies of Internet gaming disorder (IGD) are underrepresented, despite evidence that there are only minor gender disparities present in online gaming. Moreover, few studies have specifically evaluated adult gender effects, within a formal diagnosis of IGD, and behavioral motivation, as defined by the ...
Buono, FD +5 more
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Dynamics of the time horizon minority game [PDF]
Latex file, 11 pages, 6 ...
Hart, Michael L. +2 more
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Strategic Timing of Entry: Evidence from Video Games [PDF]
This paper investigates how video game publishers’ choice of game release date is affected by the expected level of competition within the game’s product niche. We identify game niches by genre, age-appropriateness, a four week window cohort, publisher and console system.
Engelstätter, Benjamin +1 more
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Time-Dependent Strategies in Games of Timing [PDF]
Timing, a central aspect of decision-making in security scenarios, is a subject of growing academic interest; frequently in the context of stealthy attacks, or advanced persistent threats (APTs). A key model in this research landscape is FlipIt [1].
Jonathan Merlevede +3 more
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Generalized Hyperbolic Discounting in Security Games of Timing [PDF]
In recent years, several high-profile incidents have spurred research into games of timing. A framework emanating from the FlipIt model features two covert agents competing to control a single contested resource. In its basic form, the resource exists forever while generating value at a constant rate.
Jonathan Merlevede +3 more
openaire +4 more sources
In the two-player game of \(n\)-times nim there is a single pile of stones from which the players alternate drawing. The first player may initally remove any number of stones but not all the stones. After that each player can remove at most \(n\) times as many stones as the previous player did, where \(n\) is a real number, \(n\geq1\). The first player
Frankl, Peter, Tokushige, Norihide
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A Game of Time: Time Travel, Video Game and Cinema in the Era of Algorithm [PDF]
Abstract How do we experience time in an era of digital, networked communication? What if time becomes an algorithmic database that provides random accesses and entries to different moments in the past or the future? This essay focuses on a 2009 Chinese film, Lee’s Adventures
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Approximate Solutions of Continuous-Time Stochastic Games [PDF]
23 ...
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