Results 21 to 30 of about 308 (93)
Perspectives on the European videogame [PDF]
A relatively common approach in game studies understands gameworlds as constituting an existential situation for the player. Taking that stance, which is rooted in the European philosophical tradition of Existentialism, in this chapter we investigate the
Gualeni, Stefano, Vella, Daniel
core
Philosophical games are games designed to invite players to think philosophically within (and about) their gameworlds. They are interactive fictions allowing players to engage with philosophical themes in ways that often set them apart from non ...
Gualeni, Stefano
core +2 more sources
This graphical abstract provides an overview of the study's context, approach, key findings and implications. This ecoculturally informed study examined children's digital play and well‐being in relation to broader contexts, routines and practices.
Fiona Scott +5 more
wiley +1 more source
The Book of Genesis and other allegorical origin stories of games
Abstract This essay delves into the complex interplay between the sacred and the ludic, with a particular emphasis on allegorical origin stories from various religious and mythological traditions, highlighting their portrayal of games and the concept of play. The analysis includes the Judaeo‐Christian Book of Genesis and the Babylonian Enuma Elish.
Bo Kampmann Walther
wiley +1 more source
We propose that understandings of the role of space and place in everyday life are of value to designing the environment of Role Playing Games (RPGs). We compare aspects of space and place in spatial experiences while moving through terrains in physical ...
Browning, David +3 more
core +1 more source
The Protopolitics of Play: From Gameworlds to Playing-in-the-World [PDF]
How might we understand the medium of video games beyond the static structures of encoded processes and audiovisual signifiers, and better articulate the ways that games meaningfully intervene in the lived space and time of individual players?
Moralde, Oscar John Arellano
core +1 more source
"Make it through with another point of view": landmarks to wayfind in gameworld [PDF]
We address inconsistencies in applying theory on landmarks recalled from familiar physical worlds to progressive wayfinding unfamiliar gameworlds in situ.
Bidwell, Nicola J. +4 more
core +1 more source
Światowość EverQuestu: odkrywając dwudziestopierwszowieczną fikcję
‘You’re in our world now!’ has been the slogan for EverQuest since 2000. This article takes this quote literally by exploring what ‘being in a gameworld’ actually entails. Taking its point of departure in a more general discussion of online gameworlds as
Lisbeth Klastrup
doaj
Soundscapes are a key aspect in video games. Addrich Mauch presents a new set of methods for ethnomusicological field research and game sound analysis in game spaces.
Mauch, Addrich
core +3 more sources
Dead Rising and the Gameworld Zombie [PDF]
This chapter investigates how the open-world game Dead Rising (Capcom 2006) uses zombies in its construction of the gameworld interface. Drawing on Weise’s (2009) research on ludic adaptations of the zombie and in particular his analysis of Dead Rising; as well as Jørgensen’s theory of gameworld interfaces (Jørgensen 2013a; 2013b; 2016), which ...
openaire +3 more sources

