Results 31 to 40 of about 308 (93)
Emphatic and Ecological Sounds in Gameworld Interfaces [PDF]
This chapter discusses the weaknesses and strengths of the concepts and theories that are commonly used to understand game sound, and describes a gameplay-sensitive, ecological perspective based on the idea of gameworld interface. It presents central issues in game-sound research with a focus on a game-sensitive perspective that stresses the gameworld ...
openaire +3 more sources
The relational ontology of mobile touchscreens and the body: Ambient proprioception and risk during COVID-19. [PDF]
Richardson I, Wilken R.
europepmc +1 more source
This paper proposes the notion of "meta-literacy", understood as the player's ability to navigate between spheres of reality and/or cross boundaries when interacting with a gameworld. We examine how meta-aesthetics functions in vide ogames and argue that
Tosca, Susana, Carrasco Yelmo, Silviano
core
This thesis examines the immersive experiences of players in video game worlds, focusing on The Legend of Zelda: Breath of the Wild and Super Mario Odyssey.
Fritz, Björn,, Lund University.
core
This thesis examines the immersive experiences of players in video game worlds, focusing on The Legend of Zelda: Breath of the Wild and Super Mario Odyssey.
Fritz, Björn
core
GameWorld: Towards Standardized and Verifiable Evaluation of Multimodal Game Agents
Towards an embodied generalist for real-world interaction, Multimodal Large Language Model (MLLM) agents still suffer from challenging latency, sparse feedback, and irreversible mistakes. Video games offer an ideal testbed with rich visual observations and closed-loop interaction, demanding fine-grained perception, long-horizon planning, and precise ...
Mingyu Ouyang +4 more
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Star Wars: The Old Republic and Fallen Earth are two of the many recent online gameworlds that depict disintegrating and conflict-ridden societies, in which the very legitimacy of the law is in doubt. Thus they become vehicles for critique of real modern
Bainbridge, William Sims
core +1 more source
This paper proposes the notion of “meta-literacy”, understood as the player´s ability to navigate between spheres of reality and/or cross boundaries when interacting with a gameworld. We examine how meta-aesthetics functions in video games and argue that it is relevant at both the fictional level (intertextual literacy) and at the ludic level (self ...
openaire +1 more source
Prompting Destiny: Negotiating Socialization and Growth in an LLM-Mediated Speculative Gameworld
We present an LLM-mediated role-playing game that supports reflection on socialization, moral responsibility, and educational role positioning. Grounded in socialization theory, the game follows a four-season structure in which players guide a child prince through morally charged situations and compare the LLM-mediated NPC's differentiated responses ...
Mandi Yang +3 more
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How do biological systems and machine learning algorithms compare in the number of samples required to show significant improvements in completing a task? We compared the learning efficiency of in vitro biological neural networks to the state-of-the-art deep reinforcement learning (RL) algorithms in a simplified simulation of the game `Pong'.
Moein Khajehnejad +4 more
openaire +3 more sources

