Results 31 to 40 of about 308 (93)

Emphatic and Ecological Sounds in Gameworld Interfaces [PDF]

open access: yes, 2017
This chapter discusses the weaknesses and strengths of the concepts and theories that are commonly used to understand game sound, and describes a gameplay-sensitive, ecological perspective based on the idea of gameworld interface. It presents central issues in game-sound research with a focus on a game-sensitive perspective that stresses the gameworld ...
openaire   +3 more sources

Meta-Literacy in Gameworlds

open access: yes, 2021
This paper proposes the notion of "meta-literacy", understood as the player's ability to navigate between spheres of reality and/or cross boundaries when interacting with a gameworld. We examine how meta-aesthetics functions in vide ogames and argue that
Tosca, Susana, Carrasco Yelmo, Silviano
core  

Experiencing Gameworlds [Elektronisk resurs] : Understanding Zelda and Mario Through the Lenses of Art History and Phenomenology

open access: yes
This thesis examines the immersive experiences of players in video game worlds, focusing on The Legend of Zelda: Breath of the Wild and Super Mario Odyssey.
Fritz, Björn,, Lund University.
core  

Experiencing Gameworlds : Understanding Zelda and Mario Through the Lenses of Art History and Phenomenology

open access: yes
This thesis examines the immersive experiences of players in video game worlds, focusing on The Legend of Zelda: Breath of the Wild and Super Mario Odyssey.
Fritz, Björn
core  

GameWorld: Towards Standardized and Verifiable Evaluation of Multimodal Game Agents

open access: yes
Towards an embodied generalist for real-world interaction, Multimodal Large Language Model (MLLM) agents still suffer from challenging latency, sparse feedback, and irreversible mistakes. Video games offer an ideal testbed with rich visual observations and closed-loop interaction, demanding fine-grained perception, long-horizon planning, and precise ...
Mingyu Ouyang   +4 more
openaire   +2 more sources

The Iron Law

open access: yes, 2013
Star Wars: The Old Republic and Fallen Earth are two of the many recent online gameworlds that depict disintegrating and conflict-ridden societies, in which the very legitimacy of the law is in doubt. Thus they become vehicles for critique of real modern
Bainbridge, William Sims
core   +1 more source

Meta-Literacy in gameworlds

open access: yes, 2018
This paper proposes the notion of “meta-literacy”, understood as the player´s ability to navigate between spheres of reality and/or cross boundaries when interacting with a gameworld. We examine how meta-aesthetics functions in video games and argue that it is relevant at both the fictional level (intertextual literacy) and at the ludic level (self ...
openaire   +1 more source

Prompting Destiny: Negotiating Socialization and Growth in an LLM-Mediated Speculative Gameworld

open access: yesProceedings of the Extended Abstracts of the 2026 CHI Conference on Human Factors in Computing Systems
We present an LLM-mediated role-playing game that supports reflection on socialization, moral responsibility, and educational role positioning. Grounded in socialization theory, the game follows a four-season structure in which players guide a child prince through morally charged situations and compare the LLM-mediated NPC's differentiated responses ...
Mandi Yang   +3 more
openaire   +4 more sources

Biological Neurons Compete with Deep Reinforcement Learning in Sample Efficiency in a Simulated Gameworld

open access: yesCoRR
How do biological systems and machine learning algorithms compare in the number of samples required to show significant improvements in completing a task? We compared the learning efficiency of in vitro biological neural networks to the state-of-the-art deep reinforcement learning (RL) algorithms in a simplified simulation of the game `Pong'.
Moein Khajehnejad   +4 more
openaire   +3 more sources

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