Results 101 to 110 of about 12,140 (121)

Corpus Gramatical do Português Língua Estrangeira (PLE) - www.corpusgramaticalple.uevora.pt [PDF]

open access: yes, 2019
The “Corpus Gramatical do Português Língua Estrangeira (PLE)” – www.corpusgramaticalple. uevora.pt is a research project at the University of Évora which is dedicated to studying and valuing the grammatical tradition of Portuguese as a Foreign Language ...
Fonseca, Maria   +3 more
core  

Gamification Mechanism in Tve Apps [PDF]

open access: yes, 2016
Las aplicaciones desarrolladas para dispositivos móviles pueden mostrar rasgos que se aproximan a las fronteras de la gamificación. De ello parte un análisis de los mecanismos de juego presentes en apps vinculadas a TVE que tienen diferentes usos de ...
Barrientos Bueno, Mónica
core  

POSSÍVEIS IMPACTOS DA GAMIFICAÇÃO NA SUBJETIVIDADE DO HOMEM CONTEMPORÂNEO

open access: yesPretextos, 2019
O presente trabalho investiga os impactos da gamificação nos processos de subjetivação da contemporaneidade, marcados pelo constante avanço das tecnologias.
Platini Afonso dos Santos
doaj  

Jogos eletrônicos, redes sociais e dispositivos móveis: reflexões para os espaços educativos = Digital games, social networks and mobile devices: considerations for educational spaces [PDF]

open access: yes, 2016
The effectiveness of student interactions with social networks, instant messaging software, and digital games during school activities has become a common debate among researchers, teachers and school coordinators.
Alves, Lynn   +2 more
core  

Educational games for self-care of people with intestinal ostomies: a scoping review. [PDF]

open access: yesRev Bras Enferm
Vicente C   +4 more
europepmc   +1 more source

Nursing students' perception: Escape Room use in teaching leadership skills. [PDF]

open access: yesRev Bras Enferm
Rached CDA   +5 more
europepmc   +1 more source

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