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WiSt - Wirtschaftswissenschaftliches Studium, 2020
This chapter will discuss Gamification and video games, analyzing their peculiarities. After a brief historical introduction to the disciplines that intertwine the design of Gamification applications, such as User interaction, User Interface, and Game Design, authors analyze the real areas in which Gamification can be applied with verifiable results ...
Silke Fischer, Antje Barabasch
+7 more sources
This chapter will discuss Gamification and video games, analyzing their peculiarities. After a brief historical introduction to the disciplines that intertwine the design of Gamification applications, such as User interaction, User Interface, and Game Design, authors analyze the real areas in which Gamification can be applied with verifiable results ...
Silke Fischer, Antje Barabasch
+7 more sources
Proceedings of the 8th International Conference on Theory and Practice of Electronic Governance, 2014
This document addresses the issue of citizen participation within the framework of governance and analyzes the elements that make up the theory with which Putnam defined social capital: civic engagement and trust in institutions. The second part describes the different game mechanisms and dynamics used in gamification and finally, a reflection is made ...
Jesús Eduardo Coronado Escobar +1 more
+6 more sources
This document addresses the issue of citizen participation within the framework of governance and analyzes the elements that make up the theory with which Putnam defined social capital: civic engagement and trust in institutions. The second part describes the different game mechanisms and dynamics used in gamification and finally, a reflection is made ...
Jesús Eduardo Coronado Escobar +1 more
+6 more sources
2016
Game-based approaches (gamification) can provide ideal strategies for health promotion, prevention, and self-management of chronic conditions. However, there is a need to clearly define components and uses of gamification in healthcare for increased patient engagement in health information technology. Therefore, this chapter aims to define gamification
Hannah R. Marston, Amanda K Hall
+4 more sources
Game-based approaches (gamification) can provide ideal strategies for health promotion, prevention, and self-management of chronic conditions. However, there is a need to clearly define components and uses of gamification in healthcare for increased patient engagement in health information technology. Therefore, this chapter aims to define gamification
Hannah R. Marston, Amanda K Hall
+4 more sources

