Results 221 to 230 of about 334,298 (278)
Editorial: Extremism in games. [PDF]
Kowert R, Lakhani S, Steinkuehler C.
europepmc +1 more source
A Review on Magnesium Based Metal Hydrides for Thermal Energy Storage Systems
ABSTRACT The hydrogen storage in metal hydrides is an imminent, innovative, and environmentally beneficial approach that offers benefits for example, an ample amount of storage and elasticity in terms of thermodynamics necessary for hydrogen absorption and release.
Asif Nizam +3 more
wiley +1 more source
Prevalence of internet gaming disorder and its association with aggression: an online survey among Saudi adolescents. [PDF]
Abudawoud DH, Albukhari AF.
europepmc +1 more source
ABSTRACT The archaeological site Graman B4 provided one of the first records of substantial dietary change in ancient Australian Aboriginal society. Initial examination of the faunal remains from this site suggested that Late Holocene hunters reduced their focus on high‐ranked kangaroos to increasingly rely on arboreal possums; and that these ...
Loukas George Koungoulos +2 more
wiley +1 more source
Association Among Self-Compassion, Resilience, Positive Mental Health and Risk of Gaming Disorder in 18-30 Year Old Population in China and Thailand: A Cross-Regional Study. [PDF]
Tang ACY +9 more
europepmc +1 more source
Purpose To examine the relationship between elbow valgus torque during pitching and the occurrence of medial elbow injuries in young baseball pitchers prospectively. Methods Between 2019 and 2023, 361 male pitchers aged 9 to 12 years were enrolled. Pitchers with a history of elbow injury or who had not served as pitchers in baseball games for ≥1 year ...
Akira Saito +6 more
wiley +1 more source
Measuring cue-elicited responding in the context of gaming and online shopping: Validity and reliability of a short Pavlovian-to-instrumental transfer paradigm. [PDF]
Schmid AM +10 more
europepmc +1 more source
‘SOMS BrainSpace’: A digital serious game for undergraduate neuroscience
Abstract Neuroanatomy is challenging for many undergraduates, requiring strong visuospatial skills and a deep understanding of complex concepts. This study developed and evaluated SOMS BrainSpace, a digital serious game for neuroanatomy education, using a mixed methods approach.
Anthony Tran +3 more
wiley +1 more source

