Abstract Engaging students and fostering interactions can be a challenge in large enrollment, foundational‐level, undergraduate anatomy classes. Despite the active learning environment of the anatomy laboratory, students often struggle to find study partners or even speak to fellow learners in a large classroom.
Kristin Stover +2 more
wiley +1 more source
Assessing the impact of a tennis-themed sports video game on physical literacy and participation on physical activities among university students: A cluster randomized controlled trial study protocol. [PDF]
Ho WK, Sum RKW, Choi SM.
europepmc +1 more source
Abstract Game‐based learning (GBL) is increasingly used in medical education to supplement traditional didactic learning methods. Adult learners in particular may benefit from GBL, given the autonomous and iterative nature of a well‐designed educational game.
Thomas J. Paddock, Erin P. Fillmore
wiley +1 more source
The impact of gaming on functioning among people with schizophrenia: study protocol for a randomised controlled trial (GAME-A). [PDF]
Välimäki M +3 more
europepmc +1 more source
Abstract According to Nietzsche, “In every real [adult], a child is hidden that wants to play.” In everyday life, playfulness and competition can make routine or dull tasks more engaging and can offer educators opportunities to engage a learner in a more entertaining or interactive manner.
Judi Laprade
wiley +1 more source
Lifestyle factors associated with pre-metabolic syndrome in young adults: A cross-sectional study of annual health examinations in university students. [PDF]
Arimori H +6 more
europepmc +1 more source
Impact of video game addiction on social interaction: An observational review examining loneliness, social anxiety, and social activity. [PDF]
Byeon H.
europepmc +1 more source
Correction to "Psychological and motivational factors associated with addiction tendencies to gaming, video viewing, and social networking services use among high school students: a cross-sectional study". [PDF]
europepmc +1 more source
Internet gaming disorder, attention deficit hyperactivity disorder and learning in adults: a systematic review. [PDF]
Zhou X, Chen J, Yao J, Chui DT, Tang SK.
europepmc +1 more source
Language of change in online narratives of recovery from disordered gaming. [PDF]
Kavvadias S +4 more
europepmc +1 more source

