Results 21 to 30 of about 10,054 (251)
This pilot study investigated the patterns of video and internet gaming habits and the prevalence and correlates of gaming addiction in Hong Kong adolescents. A total of 503 students were recruited from two secondary schools. Addictive behaviors of video
Chong-Wen Wang +5 more
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BackgroundGaming addiction is a compulsive mental health condition that can have severe negative consequences on a person’s life. As online gaming has increased during the COVID-19 pandemic, studies have shown a heightened risk of mental health issues ...
Nour Shaheen +12 more
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Hubungan Self-control dengan Online Gaming Addiction pada Mahasiswa di Surabaya
Penelitian ini bertujuan untuk mengetahui hubungan antara self-control dengan online gaming addiction pada mahasiswa di Surabaya. Self-control merupakan kemampuan individu untuk menolak atau mengubah suatu respon untuk menyela perilaku yang tidak ...
Wira Adi Cahyo Wibowo, Afif Kurniawan
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THE ADDICTION: A PSYCHODYNAMIC REVIEW OF GAME ADDICTION
The behavioral addiction, apart from substance use addiction, is defined by impulsive repetitive actions of the individual and has become one of the relatively new problems in the psychology community. Game addiction, which has similar diagnostic criteria with gambling addiction, is one of the areas of behavioral addiction, and studies on early object ...
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Problematic Internet and Facebook use and online gaming among university students: An exploratory study [PDF]
Advances in technology have introduced new challenges and issues for policymakers and researchers. There is some debate in the literature whether the Internet, Facebook, and online gaming addictions may be true addiction disorders or are all ...
Dias Paulo +5 more
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Based on the Dual Systems Model (Somerville et al., 2010; Steinberg, 2010a) and the biosocial-affect model (Romer and Hennessy, 2007) of adolescent sensation seeking and problem behaviors, the present study examined how (affective associations with ...
Jianping Hu +4 more
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INTRODUCTION: Gaming disorder is defined as a pattern of gaming behaviour characterised by impaired control over gaming, prioritisation of gaming over other activities to the point where gaming takes precedence over other interests and daily activities ...
Vimukthi Asahara Samaranada +3 more
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COVID-19 and technological addiction: The role of loneliness
Introduction The Covid-19 outbreak has shown to negatively impact on mental health. Several anecdotical and theoretical evidences argued that lockdown measures would have increased subjective feelings of loneliness and addictions’ proneness ...
G. Rogier, S. Beomonte Zobel, P. Velotti
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Dysfunctional impulsivity in online gaming addiction and engagement
Impulsivity has been shown to be related to both substance- and non-substance addictions. In the case of internet gaming addiction, on one hand, higher impulsivity and sensation seeking have been reported in problematic online gamers.
Lukas Blinka +2 more
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An Analysis of the Role of Intelligence Games in Policies Aimed at Fighting Gaming Addiction
The objective of this study is to analyze the relationship of gaming addiction tendencies for students studying in schools with intelligence games course compared to those without and to start a conceptual discussion.
Zülkif Dağlı
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