COVID-19 and technological addiction: The role of loneliness
Introduction The Covid-19 outbreak has shown to negatively impact on mental health. Several anecdotical and theoretical evidences argued that lockdown measures would have increased subjective feelings of loneliness and addictions’ proneness ...
G. Rogier, S. Beomonte Zobel, P. Velotti
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Video game addiction: past, present and future [PDF]
Gaming addiction has become a topic of increasing research interest. The last decade has witnessed a significant increase in the number of empirical studies examining various aspects of problematic video game play and video game addiction.
Kuss, DJ +5 more
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Dysfunctional impulsivity in online gaming addiction and engagement
Impulsivity has been shown to be related to both substance- and non-substance addictions. In the case of internet gaming addiction, on one hand, higher impulsivity and sensation seeking have been reported in problematic online gamers.
Lukas Blinka +2 more
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An Analysis of the Role of Intelligence Games in Policies Aimed at Fighting Gaming Addiction
The objective of this study is to analyze the relationship of gaming addiction tendencies for students studying in schools with intelligence games course compared to those without and to start a conceptual discussion.
Zülkif Dağlı
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Prevalence and predictors of video game addiction: a study based on a national representative sample of gamers [PDF]
Video gaming has become a popular leisure activity in many parts of the world, and an increasing number of empirical studies examine the small minority that appears to develop problems as a result of excessive gaming.
Molde, H +20 more
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THE ADDICTION: A PSYCHODYNAMIC REVIEW OF GAME ADDICTION
The behavioral addiction, apart from substance use addiction, is defined by impulsive repetitive actions of the individual and has become one of the relatively new problems in the psychology community. Game addiction, which has similar diagnostic criteria with gambling addiction, is one of the areas of behavioral addiction, and studies on early object ...
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Toward a consensus definition of pathological video-gaming: a systematic review of psychometric assessment tools [PDF]
Pathological video-gaming, or its proposed DSM-V classification of "Internet Use Disorder", is of increasing interest to scholars and practitioners in allied health disciplines.
King, Daniel L. +17 more
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Pathological video game playing in Spanish and British adolescents: towards the exploration of Internet Gaming Disorder symptomatology [PDF]
Research into problematic video gaming has increased greatly over the last decade and many screening instruments have been developed to identify such behaviour. This study re-examined the Problematic Videogame Playing [PVP] Scale.
Lopez-Fernandez, O +7 more
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Internet Gaming Disorder and the DSM-5: Conceptualization, Debates, and Controversies [PDF]
Scientific interest in behavioral addictions (such as Internet gaming disorder [IGD]) has risen considerably over the last two decades. Moreover, the inclusion of IGD in Section 3 of DSM-5 will most likely stimulate such research even more.
Demetrovics, Zsolt +8 more
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In the 2000s, online games became popular, while internet game addiction studies appeared, outlining the negative consequences of excessive gaming, the prevalence and associated risk factors. Establishment of a special care center in Southeast Asia, the US and Europe reflects the growing need for professional help. It is said that only by understanding
Shaik Ali Hassan +3 more
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