Results 131 to 140 of about 1,166,211 (296)

The mediating effect of social connectedness between internet gaming disorder and somatic symptoms in adolescents: a large sample cross−sectional study

open access: yesBMC Psychiatry
Background Previous studies have indicated that social connectedness can serve as a protective buffer against negative outcomes associated with online victimization.
Yu Yan   +4 more
doaj   +1 more source

Gaming disorder: neural mechanisms and ongoing debates [PDF]

open access: yes
Background and aims: The inclusion of gaming disorder as a new diagnosis in the 11th revision of the International Statistical Classification of Diseases (ICD-11) has caused ongoing debate.
Wang, San-Wang   +32 more
core   +1 more source

Human evolution and the obstetrical dilemma: The pelvic floor hypothesis

open access: yesThe Anatomical Record, EarlyView.
Abstract Human childbirth is mechanically difficult because a large‐headed, broad‐shouldered fetus must pass through a comparatively narrow, twisted bony birth canal. Traditional explanations of this “obstetrical dilemma” emphasize the role of bipedal locomotion in inhibiting the evolution of a wider, more spacious pelvis.
Barbara Fischer, Ekaterina Stansfield
wiley   +1 more source

Moving beyond neurophobia to cultivate the neuroquisitive learner

open access: yesAnatomical Sciences Education, EarlyView.
Abstract “Neurophobia,” a pervasive fear of the neurological sciences, poses a significant barrier in medical education, affecting learners and physicians worldwide. Its consequences are far‐reaching, contributing to a limited neurology workforce and diminished confidence among non‐specialists in managing neurological conditions.
Joanna R. Appel   +1 more
wiley   +1 more source

Gamified learning meets physiology: Healthcare students' gameful experience with a virtual educational escape room

open access: yesAnatomical Sciences Education, EarlyView.
Abstract Gamified teaching approaches are increasingly used in higher education, making it essential to examine the gameful experience resulting from interaction with educational game elements. This study aimed to evaluate undergraduate health science students' gamified learning experience using the Gamified Experience Measurement Scale in Education ...
David Martin‐Hidalgo   +3 more
wiley   +1 more source

Burden of gaming disorder among adolescents: A systemic review and meta-analysis

open access: yesPublic Health in Practice
Objectives: Integrating digital technology into daily life has made video games a primary form of entertainment for adolescents worldwide. Despite their benefits, excessive gaming has emerged as a significant public health issue, recognized as a gaming ...
Prakasini Satapathy   +21 more
doaj   +1 more source

Minimal virtual reality‐induced symptoms and effects in anatomy education across controller types

open access: yesAnatomical Sciences Education, EarlyView.
Abstract With the increasing adoption of virtual reality (VR) in anatomy education, understanding VR‐induced symptoms and effects (VRISE) is pivotal to effective curriculum design. To compare self‐reported VRISE across different VR controller types, the study included 199 responses from students aged 18–54, enrolled in visceral anatomy or neuroanatomy ...
Sharmeen Adnan   +2 more
wiley   +1 more source

What Constitutes ‘Gaming’ in the Gaming Disorder?: Observations and Recommendations

open access: yesIndian Journal of Psychological Medicine, 2023
Yatan Pal Singh Balhara   +2 more
openaire   +3 more sources

Zuranolone: A case study in (regulatory) rush to judgement?

open access: yesBritish Journal of Clinical Pharmacology, EarlyView.
Abstract Sage, in collaboration with Biogen, submitted a new drug approval for zuranolone for postpartum depression (PPD) and major depressive disorder (MDD) in December 2022. In August 2023, the US Food and Drug Administration granted approval for PPD but denied approval for MDD.
Lisa Cosgrove   +4 more
wiley   +1 more source

Other title: Final report

open access: yes, 2003
Cover title.; "December 18, 2003."; "Tom Wright, Chairman."; "On July 22, 2003, Governor Kathleen Sebelius created the Governor's Gaming Committee to review the possibilities for expanded gaming in Kansas, and to recommend how it should be expanded.
Kansas. Governor's Gaming Committee.
core   +1 more source

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