Results 121 to 130 of about 1,166,211 (296)

Integrating Reinforcement Learning With Explainable Artificial Intelligence for Real‐Time Clinical Decision Support in Dynamic Healthcare Environments

open access: yesAdvanced Intelligent Systems, EarlyView.
A hybrid Reinforcement Learning–Explainable AI framework integrates SHAP and LIME explanations directly into a Deep Q‐Network inference loop for real‐time ICU decision support. Trained on 18 142 mechanically ventilated stays from the eICU database, the system attains 93.0% decision accuracy, 20% fewer errors than RL alone, and a 91% clinician trust ...
Jannatul Ferdaus Disha   +2 more
wiley   +1 more source

Understanding gaming floor influences on player behaviour [PDF]

open access: yes, 2009
Efforts to entice and retain player activity within a casino gaming environment require bringing to bear a range of sensory and physical influences. The challenge is to accomplish the operators’ objectives while at the same time ensuring any potential ...
Griffiths, MD
core  

Comparative Analysis of Model‐Agnostic Explanation Methods in Materials Science

open access: yesAdvanced Intelligent Systems, EarlyView.
To address the critical lack of explainable artificial intelligence (XAI) benchmarks in materials science, we present a quantitative and qualitative analysis of six XAI methods applied to molecular fingerprints. Our results reveal significant discrepancies in feature importance rankings, demonstrating that the chosen explanation approach introduces ...
Anna Przybyłowska   +7 more
wiley   +1 more source

Loss of control is a key feature for distinguishing between high engagement and addictive behavior in video gaming

open access: yesDiscover Psychology
Background Previous studies have suggested that engagement and addiction are distinct factors in video gaming. We aimed to identify features that can distinguish between engagement and addiction among the diagnostic criteria for internet gaming disorder ...
Hidetoshi Ino   +2 more
doaj   +1 more source

Centralised gaming models: providing optimal gambling behaviour controls [PDF]

open access: yes, 2009
The expansion in the gaming industry and its widening attraction points to the need for ever more verifiable means of controlling problem gambling. Various strategies have been built into casino venue operations to address this, but recently, following a
Wood, RTA, Griffiths, MD
core  

Responsible Artificial Intelligence in Courts: A Four‐Test Framework

open access: yesAI &Innovation, EarlyView.
ABSTRACT A structured framework for responsible AI applications relating to judicial decision‐making and the adjudicative functions of courts requires the satisfaction of multiple context‐specific safeguards. This article proposes a four‐test framework designed to evaluate whether AI systems used in courts operate in accordance with legal, procedural ...
Kwan Yiu Cheng
wiley   +1 more source

Online gaming and addiction: a psychosocial investigation using mixed methods [PDF]

open access: yes, 2010
Online virtual worlds known as Massively Multiplayer Online Role-Playing Games (MMORPGs) have gained increased popularity over the last decade. MMORPGs provide a sophisticated environment that enables complete immersion within the virtual world to the ...
Hussain, Z
core  

Accounting for animal health in efficiency analysis: An application to Swedish dairy farms

open access: yesAmerican Journal of Agricultural Economics, EarlyView.
Abstract Poor animal health is a central concern in modern livestock production. Despite the necessity to incorporate animal health in efficiency analysis, the theoretical and empirical developments are limited on this subject. This article appropriately characterizes the axiomatic properties of animal health within a production framework.
Frederic Ang   +3 more
wiley   +1 more source

Sociodemographic, Clinical, and Psychological Characteristics of Adults with Gaming Disorder: A Nationwide Study from Türkiye

open access: yesAddicta: The Turkish Journal on Addictions
Internet gaming disorder, recognized in the 11th version of the International Classification of Diseases alongside gambling disorder, is characterized by excessive gaming salience, impaired control, and functional impairment.
Tuğba Bozdemir   +6 more
doaj   +1 more source

Australian Activists as Storytellers in Digital Spaces: Acquiring Skills, Producing Content and Getting the Message Out

open access: yesAustralian Journal of Social Issues, EarlyView.
ABSTRACT As modes of activism rapidly evolve, activists—both seasoned and emerging—must increasingly navigate a hybrid terrain of both digital and non‐digital engagement. This paper draws on the personal narratives of 16 nascent activists based in Australia to explore how they develop competencies related to digital storytelling, which is critical to ...
Garth Stahl   +5 more
wiley   +1 more source

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