Results 101 to 110 of about 59,561 (301)

A Multimodal Intelligent System for Human Digital Twin Simulation with Continuous Kinematic Data Tracking, Biometric Prognosis, and Cognitive State Feedback in Industrial Environments

open access: yesAdvanced Intelligent Discovery, EarlyView.
This article implements a unified human digital twin framework that integrates cutting edge actuation, sensing, simulation, and bidirectional feedback capability. The approach includes integrating multimodal sensing, AI, and biomechanical simulation into one compact system.
Tajbeed Ahmed Chowdhury   +4 more
wiley   +1 more source

The temporal stability of problematic gaming and gaming disorder: A systematic review and meta-analysis

open access: yesAddictive Behaviors Reports
Classifying problematic gaming/gaming disorder as a formal psychiatric diagnosis requires data on its level of temporal stability: are the dysfunctional symptoms transient or can they persist in the absence of treatment?
An-Pyng Sun   +3 more
doaj   +1 more source

AI‐Driven Cancer Multi‐Omics: A Review From the Data Pipeline Perspective

open access: yesAdvanced Intelligent Discovery, EarlyView.
The exponential growth of cancer multi‐omics data brings opportunities and challenges for precision oncology. This review systematically examines AI's role in addressing these challenges, covering generative models, integration architectures, Explainable AI for clinical trust, clinical applications, and key directions for clinical translation.
Shilong Liu, Shunxiang Li, Kun Qian
wiley   +1 more source

Daily stress and gaming – an ambulatory assessment study in individuals with pathological, risky, and non-problematic gaming behavior

open access: yesActa Psychologica
Stress is considered a relevant factor in the development and maintenance of not only substance-related addictions but also behavioral addictions. Against this background, the current study investigated the association between daily stress and gaming use
Anna M. Schmid   +12 more
doaj   +1 more source

Depression, Internet Gaming Disorder, and the moderating effect of the gamer-avatar relationship: an exploratory longitudinal study [PDF]

open access: yes, 2017
Research into Internet Gaming Disorder (IGD) literature largely uses cross-sectional designs and seldom examines gaming context-related factors. Therefore, the present study combined a cross-sectional and longitudinal design to examine depression and the
Adams, BLM   +4 more
core   +1 more source

Interpretable Machine Learning for Bandgap Prediction and Descriptor‐Guided Design Rules of Phosphates

open access: yesAdvanced Intelligent Discovery, EarlyView.
An explainable CatBoost model was trained to predict the bandgaps of 474 phosphate crystals based on composition and density descriptors. SHAP analysis identified two key variables—d‐electron‐count dispersion and atomic‐density dispersion—as the primary drivers of the model's predictions.
Wenhu Wang   +3 more
wiley   +1 more source

The interplay between mental health and dosage for gaming disorder risk: a brief report

open access: yesScientific Reports
The relationship between gaming time and gaming disorder can be moderated by other variables. This study aimed to test the moderating role of mental health. Participants (N = 461) were recruited online.
Paweł Strojny   +2 more
doaj   +1 more source

Gaming disorder among Swedish adolescents: Measurement, risk factors, and classification

open access: yesComprehensive Psychiatry
Objectives: This study examined the 1) psychometric properties of an independently translated Swedish version of the gaming disorder test (GDT) among Swedish adolescents based on two psychometric theories, 2) measurement invariance across age (i.e., 15 ...
Amir Pakpour   +7 more
doaj   +1 more source

A Review on Recent Trends of Bioinspired Soft Robotics: Actuators, Control Methods, Materials Selection, Sensors, Challenges, and Future Prospects

open access: yesAdvanced Intelligent Systems, Volume 7, Issue 3, March 2025.
This article reviews the current state of bioinspired soft robotics. The article discusses soft actuators, soft sensors, materials selection, and control methods used in bioinspired soft robotics. It also highlights the challenges and future prospects of this field.
Abhirup Sarker   +2 more
wiley   +1 more source

The mediating effect of motivations between psychiatric distress and gaming disorder among esport gamers and recreational gamers

open access: yesComprehensive Psychiatry, 2019
Research examining the relationship between gaming disorder, gaming motivations, and mental health is increasing, but the types of gaming use, such as recreational gaming and esports are not commonly distinguished. The present study compared recreational
Fanni Bányai   +3 more
doaj   +1 more source

Home - About - Disclaimer - Privacy