Results 111 to 120 of about 4,099,407 (300)
Internet gaming and social media use are prevalent and integral to many people’s lives. However, excessive engagement in either could lead to negative health impacts.
H. Wong +7 more
semanticscholar +1 more source
AI‐Driven Cancer Multi‐Omics: A Review From the Data Pipeline Perspective
The exponential growth of cancer multi‐omics data brings opportunities and challenges for precision oncology. This review systematically examines AI's role in addressing these challenges, covering generative models, integration architectures, Explainable AI for clinical trust, clinical applications, and key directions for clinical translation.
Shilong Liu, Shunxiang Li, Kun Qian
wiley +1 more source
The interplay between mental health and dosage for gaming disorder risk: a brief report
The relationship between gaming time and gaming disorder can be moderated by other variables. This study aimed to test the moderating role of mental health. Participants (N = 461) were recruited online.
Paweł Strojny +2 more
doaj +1 more source
Gaming disorder among Swedish adolescents: Measurement, risk factors, and classification
Objectives: This study examined the 1) psychometric properties of an independently translated Swedish version of the gaming disorder test (GDT) among Swedish adolescents based on two psychometric theories, 2) measurement invariance across age (i.e., 15 ...
Amir Pakpour +7 more
doaj +1 more source
An explainable CatBoost model was trained to predict the bandgaps of 474 phosphate crystals based on composition and density descriptors. SHAP analysis identified two key variables—d‐electron‐count dispersion and atomic‐density dispersion—as the primary drivers of the model's predictions.
Wenhu Wang +3 more
wiley +1 more source
This article reviews the current state of bioinspired soft robotics. The article discusses soft actuators, soft sensors, materials selection, and control methods used in bioinspired soft robotics. It also highlights the challenges and future prospects of this field.
Abhirup Sarker +2 more
wiley +1 more source
Research examining the relationship between gaming disorder, gaming motivations, and mental health is increasing, but the types of gaming use, such as recreational gaming and esports are not commonly distinguished. The present study compared recreational
Fanni Bányai +3 more
doaj +1 more source
Objective: This study aimed to evaluate the validity of the Gaming Disorder Scale (GAME-S) for diagnosing gaming disorder among children and adolescents in Thailand. Materials and Methods: A total of 1,235 individuals, aged 6-25 years, and their parents were recruited from various regions of Thailand through a multi-stage sampling technique.
Winudda Darunthanom +2 more
openaire +1 more source
An instance‐level, model‐agnostic explanation of class differentiation is introduced through SHAP‐LCD, linking probability shifts to feature‐wise Shapley contributions. The method operates on tabular and image data and is released in a fully reproducible implementation, offering a transparent way to examine, at each instance, why predictive models ...
Roxana M. Romero Luna +2 more
wiley +1 more source
The present study examined the mediator roles of cognitive attentional syndrome and metacognitions about online gaming on the relationship between perceived stress and gaming disorder. A total of 1459 participants (Mage = 23.97; SD = 5.00, from 18 to 54)
Kardelen Çakıcı +1 more
doaj +1 more source

