Results 21 to 30 of about 4,082,123 (254)

Disordered environments in spatial games [PDF]

open access: yesPhysical Review E, 2001
The Prisoner's dilemma is the main game theoretical framework in which the onset and maintainance of cooperation in biological populations is studied. In the spatial version of the model, we study the robustness of cooperation in heterogeneous ecosystems in spatial evolutionary games by considering site diluted lattices.
Vainstein, Mendeli H.   +1 more
openaire   +3 more sources

Emerging experience with selected new categories in the ICD‐11: complex PTSD, prolonged grief disorder, gaming disorder, and compulsive sexual behaviour disorder

open access: yesWorld Psychiatry, 2022
Among the important changes in the ICD‐11 is the addition of 21 new mental disorders. New categories are typically proposed to: a) improve the usefulness of morbidity statistics; b) facilitate recognition of a clinically important but poorly classified ...
G. Reed   +9 more
semanticscholar   +1 more source

Research progress on interventions for gaming disorder

open access: yesSichuan jingshen weisheng, 2023
There is still a lack of sufficient evidence-based basis for the treatment of simple gaming disorder. The purpose of this paper is to review the research progress of gaming disorder intervention, in order to provide references for the treatment of ...
Liu Xiaopei   +7 more
doaj   +1 more source

Psychometric properties and development of the Chinese versions of Gaming Disorder Test (GDT) and Gaming Disorder Scale for Adolescents (GADIS-A).

open access: yesAsian Journal of Psychiatry, 2023
Currently, six instruments have been developed using the 11th revision of the International Classification of Diseases (ICD-11) criteria for Gaming Disorder (GD).
I. chen   +11 more
semanticscholar   +1 more source

The relationship between perceptions of school climate and internet gaming disorder of teenage students: A moderated mediation model

open access: yesFrontiers in Psychology, 2022
BackgroundIn recent years, teenage students’ internet gaming disorder has raised widespread concern in the society. The current study aims to explore how perceptions of school climate, maladaptive cognition, and belief in a just world impact teenage ...
Mengrou Zhang   +5 more
doaj   +1 more source

Measuring Internet Gaming Disorder and Gaming Disorder: A Qualitative Content Validity Analysis of Validated Scales [PDF]

open access: yesAssessment, 2021
Numerous instruments have been developed to measure gaming-related health problems based on “internet gaming disorder” (IGD) in the third section of the Diagnostic and Statistical Manual of Mental Disorders (5th ed.) and “gaming disorder” (GD) in the International Classification of Diseases (11th rev.).
Martončik, Marcel   +3 more
openaire   +6 more sources

Problematic Gaming in Malaysian University Students: Translation and Psychometric Evaluation of the Malay Language Versions of Gaming Disorder Test and Gaming Disorder Scale for Young Adults

open access: yesEvaluation & the Health Professions, 2023
As research on gaming disorder (GD) is growing globally, the need for a valid and reliable instrument to assess GD has become crucial. Therefore, the present cross-sectional study translated and evaluated the psychometric properties of Gaming Disorder ...
F. Ghazi   +10 more
semanticscholar   +1 more source

The Effects of Playing Video Games on Stress, Anxiety, Depression, Loneliness, and Gaming Disorder During the Early Stages of the COVID-19 Pandemic: PRISMA Systematic Review

open access: yesCyberpsychology, Behavior, and Social Networking, 2022
During the initial phases of the COVID-19 pandemic, playing video games has been much more than just a pastime. Studies suggested that video games for many individuals have helped to cope with such difficult life experience.
F. Pallavicini, A. Pepe, F. Mantovani
semanticscholar   +1 more source

Depression and anxiety symptoms associated with internet gaming disorder before and during the COVID-19 pandemic: A longitudinal study

open access: yesJournal of Behavioral Addictions, 2021
Background The coronavirus disease-2019 (COVID-19) pandemic has profoundly impacted aspects of human life globally. Playing videogames has been encouraged by several organizations to help individuals cope with the COVID-19 pandemic and associated ...
Zhaojun Teng   +4 more
semanticscholar   +1 more source

Treatment effects of therapeutic interventions for gaming disorder: A systematic review and meta-analysis.

open access: yesAddictive Behaviours, 2023
The prevalence of gaming disorder is assumed to be between 2%-5%. The treatment effect of different therapeutic interventions of gaming disorder has not been studied extensively.
Paul A. Danielsen   +2 more
semanticscholar   +1 more source

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