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The interplay of gaming disorder, gaming motivations, and the dark triad [PDF]
AbstractBackground and aimsThere is a considerable amount of research on the psychological antecedents and outcomes of gaming disorder. Although many studies have examined various personality traits or motivations as predictors in isolation, fewer studies have investigated the mediations between personality traits and motivations.
Wai Yen Tang +2 more
openaire +3 more sources
During the initial phases of the COVID-19 pandemic, playing video games has been much more than just a pastime. Studies suggested that video games for many individuals have helped to cope with such difficult life experience.
F. Pallavicini, A. Pepe, F. Mantovani
semanticscholar +1 more source
Background: From 2022, the ICD-11 includes the first mental disorder based on digital technology, “gaming disorder”, which was previously suggested as a condition for further study in the DSM-5 (2013). In this cross-sectional study, we provide the first large-scale network analysis of various symptom structures for these constructs to understand the ...
Adamkovič, Matúš +4 more
openaire +6 more sources
The prevalence of gaming disorder is assumed to be between 2%-5%. The treatment effect of different therapeutic interventions of gaming disorder has not been studied extensively.
Paul A. Danielsen +2 more
semanticscholar +1 more source
Psychological distress and aggression among adolescents with internet gaming disorder symptoms.
The present study aimed to investigate the current situation of internet gaming disorder (IGD) in Chinese adolescents and explore the impact of IGD-related factors on adolescent aggression.
Xi Deng +12 more
semanticscholar +1 more source
Consideration of diagnosis and treatment of Internet addiction (gaming disorder)
The purpose of this article is to explore the diagnosis of Internet addiction (gaming disorder) and its research hotspot. Gaming disorder is basically an addictive behavior and is reinforced by obtaining positive emotion and alleviating negative ...
Yang Jiexian, Hao Wei
doaj +1 more source
Background The coronavirus disease-2019 (COVID-19) pandemic has profoundly impacted aspects of human life globally. Playing videogames has been encouraged by several organizations to help individuals cope with the COVID-19 pandemic and associated ...
Zhaojun Teng +4 more
semanticscholar +1 more source
Internet Gaming Disorder in Children and Adolescents [PDF]
The American Psychiatric Association recently included Internet gaming disorder (IGD) as a potential diagnosis, recommending that further study be conducted to help illuminate it more clearly. This paper is a summary of the review undertaken by the IGD Working Group as part of the 2015 National Academy of Sciences Sackler Colloquium on Digital Media ...
Gentile, DA +18 more
openaire +6 more sources
Internet gaming disorder, aggression and psychological distress in young adults
Introduction Internet gaming has become a topic of interest since it has positive but also negative effects. Objectives To explore the relationship between internet gaming, aggression and psychological distress in young adults.
B.R. Maia, G. Reis
doaj +1 more source
As Internet gaming became publicly available over the past 25 years, Internet gaming disorder emerged as a new diagnostic entity and became established in psychiatric diagnostic systems as a form of addiction.
Tourki Abdulmhsen Almutairi +14 more
semanticscholar +1 more source

