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Associations of binge gaming (5 or more consecutive hours played) with gaming disorder and mental health in young men. [PDF]

open access: yes, 2023
BACKGROUND Video gaming is a popular activity among young people. Time spent with gaming was found to be only moderately associated with gaming disorder. However, patterns of binge gaming (playing more than 5 h consecutively) were rarely considered in
Wicki, Matthias   +23 more
core   +3 more sources

Predictors of gaming disorder in children and adolescents: a school-based study

open access: yesBrazilian Journal of Psychiatry, 2020
Objective: To determine whether psychiatric and gaming pattern variables are associated with gaming disorder in a school-based sample. Methods: We analyzed data from the Brazilian High-Risk Cohort for Psychiatric Disorders, a community sample aged 10 to
Felipe de M. Ferreira   +11 more
doaj   +1 more source

Relationships of internet gaming engagement, history, and maladaptive cognitions and adolescent internet gaming disorder: A cross-sectional study.

open access: yesPLoS ONE, 2023
ObjectiveThis study tested the mediation effect of maladaptive cognition of internet gaming and moderation effect of internet gaming history in the relationship between internet gaming engagement and internet gaming disorder in adolescents.MethodA total ...
Xin Wang   +4 more
doaj   +1 more source

Gaming Disorder: looking for a specific psychopathological profile in a Russian sample

open access: yesEuropean Psychiatry, 2022
Introduction ICD-11 describes Gaming disorder as a behavioral pattern characterized by impaired control over gaming, increased gaming priority, and escalation despite consequences.
D. Dovbysh, N. Bogacheva, V. Epishin
doaj   +1 more source

Internet Gaming Disorder

open access: yesAsian Journal of Social Health and Behavior, 2023
Introduction: Internet addiction is currently considered a worldwide problem, with a possible impact on mental health. Young adults are recognized to be at high risk of developing Internet gaming disorder (IGD). According to a recent clinical model, young adults with IGD may endorse a distinct set of maladaptive beliefs that ...
Filzah Kakul, Sarah Javed
  +5 more sources

Research progress on interventions for gaming disorder

open access: yesSichuan jingshen weisheng, 2023
There is still a lack of sufficient evidence-based basis for the treatment of simple gaming disorder. The purpose of this paper is to review the research progress of gaming disorder intervention, in order to provide references for the treatment of ...
Liu Xiaopei   +7 more
doaj   +1 more source

Exploring the prevalence of gaming disorder and Internet gaming disorder: a rapid scoping review [PDF]

open access: yesSystematic Reviews, 2019
Abstract Background Internet gaming disorder (IGD) was included in the DSM-5 in 2013 as a condition requiring further research, and gaming disorder (GD) was included in the ICD-11 in 2018. Given the importance of including these conditions in diagnostic guidelines, a review was conducted to ...
Nazia Darvesh   +7 more
openaire   +5 more sources

The relationship between perceptions of school climate and internet gaming disorder of teenage students: A moderated mediation model

open access: yesFrontiers in Psychology, 2022
BackgroundIn recent years, teenage students’ internet gaming disorder has raised widespread concern in the society. The current study aims to explore how perceptions of school climate, maladaptive cognition, and belief in a just world impact teenage ...
Mengrou Zhang   +5 more
doaj   +1 more source

Internet gaming addiction: current perspectives [PDF]

open access: yes, 2013
Daria J KussPsychology Research and Behavior Management, Birmingham City University, Birmingham, UKAbstract: In the 2000s, online games became popular, while studies of Internet gaming addiction emerged, outlining the negative consequences of excessive ...
Kuss, DJ   +3 more
core   +1 more source

Internet Gaming Disorder and the DSM-5: Conceptualization, Debates, and Controversies [PDF]

open access: yes, 2015
Scientific interest in behavioral addictions (such as Internet gaming disorder [IGD]) has risen considerably over the last two decades. Moreover, the inclusion of IGD in Section 3 of DSM-5 will most likely stimulate such research even more.
Demetrovics, Zsolt   +8 more
core   +1 more source

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