Results 61 to 70 of about 1,166,211 (296)
Background: Gaming disorder has been included as a mental health disorder by WHO in ICD 11 revision. There is increased dependence on mobile phones, video games, and the internet among all age groups.
Anjana R Joshi, Dattatreya D Bant
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BackgroundMany teenagers suffered negative emotional states, especially anxiety and depression, during the COVID-19 outbreak, and most teenagers choose Internet games to cope with negative emotion.
Yang Wang +3 more
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Bipolar Disorder and Gaming Disorder—Compatible or Incompatible Diagnoses?
Gaming Disorder (GD) is one of the latest additions in the psychiatric taxonomy, following its official inclusion in the latest revision of the International Classification of Diseases (ICD-11). This narrative review examines the rationale of an exclusion criterion for the diagnosis of GD, that of disordered gaming being limited exclusively during an ...
Georgios Floros, Ioanna Mylona
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This article presents dielectric elastomer switch (DES) materials, based on composite thin films. Alignment of graphite flakes due to their physical confinement within the thin films lead to much stronger piezoresistive responses than bulk composites, while their durability exceeds that of conventional liquid‐based DES materials.
Lingyu Liu +3 more
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Gaming disorder and depression of Chinese adolescents have aroused widespread concern. Although there is a close relationship between gaming disorder and depression among ordinary adolescents, few studies have examined this relationship among Chinese ...
Qingqi Liu, Jingjing Li, Xiaoshi Jin
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BackgroundGaming Disorder is increasingly common in adolescents. We aimed to evaluate the relationship between parenting, personality traits, and Gaming Disorder.MethodsAn observational and cross-sectional study in six secondary schools of Castelló ...
Francesc Rodríguez-Ruiz +13 more
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GAMING DISORDER SCALE – ITALIAN VERSION - GAMING DISORDER test
The Gaming Disorder Test (GDT)VERY PRELIMINARY RESEARCHThis is a preliminary research on the Italian translation of the test concerning the severity of video game dependence in the Italian context. The research was carried out on n = 900 people. The data can be freely consulted for any Italian researcher who wants to write a paper and publish this ...
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Here, we present a textile, wearable capacitive interface enabling multidirectional remote control by dynamically modulating electrode overlap and spacing via a freely gliding upper electrode. A forearm‐mounted prototype drives robotic and media tasks with 12–15 ms latency, maintains < 0.8% drift after 500 cycles, and remains stably functional at 90 ...
Cagatay Gumus +8 more
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Abstract Early childhood has increasingly been acknowledged as a vital time for all children. Inclusive and quality education is part of the United Nations Sustainable Development Goals, with the further specification that all children have access to quality pre‐primary education.
Laura H. V. Wright +8 more
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Psychosis unmasked by gaming: A case series
With easy accessibility and advancements in technology, there has been an upsurge in gaming. Players may neglect their real life, even using gaming as a medium to build self esteem. This has led to increased prevalence of gaming disorder.
Amey Yeshwant Angane +3 more
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