Results 71 to 80 of about 4,099,407 (300)

Texoskeletons: Developing the Fundamental Technologies for Creating Intelligent Soft Robotic Clothing With Integrated 1D Sensors and Actuators

open access: yesAdvanced Functional Materials, EarlyView.
ABSTRACT Traditional wearable exoskeletons rely on rigid structures, which limit comfort, flexibility, and everyday usability. This work introduces the fundamental technologies to create the first soft, lightweight, intelligent textile‐based exoskeletons (Texoskeletons) built using 1D sensors and actuators.
Amy Lukomiak   +19 more
wiley   +1 more source

Effectiveness of Cognitive Behavioral Therapy–Based Intervention in Preventing Gaming Disorder and Unspecified Internet Use Disorder in Adolescents

open access: yesJAMA Network Open, 2022
This cluster randomized clinical trial evaluates the effect of a cognitive behavioral therapy–based intervention on symptom severity, incidence rate, and psychopathology and behaviors associated with gaming disorder and unspecified internet use disorder ...
Katajun Lindenberg   +2 more
semanticscholar   +1 more source

Single Crystals of Perylene Diimide‐Based Two‐Dimensional Covalent Organic Frameworks

open access: yesAdvanced Materials, EarlyView.
Synthesizing extended crystals of two‐dimensional covalent organic frameworks (2D COFs) has remained a major challenge. Here, we report a high‐temperature double‐modulator strategy that provides access to new perylene diimide (PDI)‐based COFs with crystal sizes of up to 50 µm.
Ling Zhang   +12 more
wiley   +1 more source

COVID-19–Related Social Isolation, Self-Control, and Internet Gaming Disorder Among Chinese University Students: Cross-Sectional Survey

open access: yesJournal of Medical Internet Research
BackgroundInternet gaming disorder among university students has become a great concern for university counsellors worldwide since the COVID-19 pandemic.
Yufang Guo   +5 more
doaj   +1 more source

A Cross-Sectional Study to Assess the Gaming Disorder and Problematic Usage of Mobile Phones among College Students of Hubli-Dharwad

open access: yesNational Journal of Community Medicine, 2020
Background: Gaming disorder has been included as a mental health disorder by WHO in ICD 11 revision. There is increased dependence on mobile phones, video games, and the internet among all age groups.
Anjana R Joshi, Dattatreya D Bant
doaj   +1 more source

Gaming Disorder: The role of a gamers flow profile

open access: yesAddictive Behaviors Reports
Highlights • Five gamer flow profiles identified, influencing gaming disorder.• ’Loss of time’ crucial in differentiating gamer flow states.• High-flow gamers show increased disordered gaming risks.• Flow profiles linked to distinct gaming disorder ...
Trent Footitt   +4 more
semanticscholar   +1 more source

Gaming motivations and gaming disorder symptoms: A systematic review and meta-analysis

open access: yesJournal of Behavioral Addictions, 2022
Background and aims The present systematic review and meta-analysis aimed to synthesize the available literature on the relationship between gaming motivations and gaming disorder symptoms.
Christian Bäcklund   +4 more
semanticscholar   +1 more source

The Relationship Between Obsessive-Compulsive Disorder and Gaming Disorder

open access: yesInternational Journal of Cyber Behavior, Psychology and Learning, 2023
The relationship between the obsessive-compulsive disorder and the gaming disorder is investigated. A total of 345 undergraduates completed a survey that included demographic information, responses to the obsession-compulsive inventory-revised scale and the internet gaming disorder test.
Nazir S. Hawi, Maya Samaha Rupert
openaire   +1 more source

Weaving Intelligence: Thermally Drawn Multimaterial Fibers Toward AI‐Enabled Smart Textiles

open access: yesAdvanced Materials, EarlyView.
Thermally drawn multimaterial fibers are rapidly advancing as intelligent structural units for next‐generation smart textiles. Integrating multimaterial architectures with neuromorphic and spiking‐neural‐network principles enables fabrics that can sense, compute, and adapt autonomously.
Vuong Dinh Trung   +9 more
wiley   +1 more source

Stigma and other public perceptions of recreational gaming and gaming disorder: A large-scale qualitative analysis

open access: yesComputers in Human Behavior Reports
Introduction: Individuals affected by addictive disorders commonly report stigma, which reduces engagement in treatment. To better understand the nature of stigma associated with gaming disorder, a new addictive disorder in the ICD-11, this study ...
Christina R. Galanis, Daniel L. King
doaj   +1 more source

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