Results 101 to 110 of about 2,993 (218)

Numerical investigation of turbulent channel flow [PDF]

open access: yes
Fully developed turbulent channel flow was simulated numerically at Reynolds number 13800, based on centerline velocity and channel halt width. The large-scale flow field was obtained by directly integrating the filtered, three dimensional, time ...
Kim, J., Moin, P.
core   +1 more source

Integration of 3D Gaussian Splatting and Neural Radiance Fields in Virtual Reality Fire Fighting

open access: yesRemote Sensing
Neural radiance fields (NeRFs) and 3D Gaussian splatting have emerged as promising 3D reconstruction techniques recently. However, their application in virtual reality (VR), particularly in firefighting training, remains underexplored.
Haojie Lian   +5 more
doaj   +1 more source

GES: Generalized Exponential Splatting for Efficient Radiance Field Rendering [PDF]

open access: yes
Advancements in 3D Gaussian Splatting have significantly accelerated 3D reconstruction and generation. However, it may require a large number of Gaussians, which creates a substantial memory footprint.
Ghanem, Bernard   +7 more
core   +3 more sources

TGA-GS: Thermal Geometrically Accurate Gaussian Splatting

open access: yesApplied Sciences
Novel view synthesis and 3D reconstruction have been extensively studied. Three-dimensional Gaussian Splatting (3DGS) has gained popularity due to its rapid training and real-time rendering capabilities.
Chen Zou   +5 more
doaj   +1 more source

A Comparative Analysis of Refraction-Aware SfM, Hierarchical Localization, and Gaussian Splatting for Underwater 3D Reconstruction [PDF]

open access: yesThe International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences
Underwater 3D reconstruction requires handling both geometric distortion and degraded visual conditions. This paper compares three complementary methods: a refraction-aware Structure-from-Motion (RSfM) pipeline using Underwater Colmap (UW-Colmap), a deep
F. Muhammad   +5 more
doaj   +1 more source

VeGaS: Video Gaussian Splatting

open access: yes
Implicit Neural Representations (INRs) employ neural networks to approximate discrete data as continuous functions. In the context of video data, such models can be utilized to transform the coordinates of pixel locations along with frame occurrence times (or indices) into RGB color values.
Smolak-Dyżewska, Weronika   +5 more
openaire   +2 more sources

Interactive 3D video editing [PDF]

open access: yes, 2018
We present a generic and versatile framework for interactive editing of 3D video footage. Our framework combines the advantages of conventional 2D video editing with the power of more advanced, depth-enhanced 3D video streams.
Gross, Markus   +2 more
core  

Impact of Rain on 3D Reconstruction with Multi-View Stereo, Neural Radiance Fields and Gaussian Splatting [PDF]

open access: yesISPRS Annals of the Photogrammetry, Remote Sensing and Spatial Information Sciences
Image-based 3D reconstruction uncovers many applications in documenting the geometry of the environment. Nonetheless, the assumption that images are captured in clear air rarely holds in real-world settings where adverse weather conditions are inevitable.
I. Petrovska, B. Jutzi
doaj   +1 more source

Variational Bayes Gaussian Splatting

open access: yes
Recently, 3D Gaussian Splatting has emerged as a promising approach for modeling 3D scenes using mixtures of Gaussians. The predominant optimization method for these models relies on backpropagating gradients through a differentiable rendering pipeline, which struggles with catastrophic forgetting when dealing with continuous streams of data.
Van de Maele, Toon   +4 more
openaire   +2 more sources

Implementing Immersive Worlds for Metaverse-Based Participatory Design through Photogrammetry and Blockchain

open access: yesISPRS International Journal of Geo-Information
This paper explores participatory design methods for the interconnection of digital recording techniques, like digital photogrammetry and Gaussian splatting, with emerging domains such as the metaverse and blockchain technology.
Nikolai Abramov   +5 more
doaj   +1 more source

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