Results 11 to 20 of about 2,993 (218)

Recent advances in 3D Gaussian splatting

open access: yesComputational Visual Media
The emergence of 3D Gaussian Splatting (3DGS) has greatly accelerated the rendering speed of novel view synthesis. Unlike neural implicit representations like Neural Radiance Fields (NeRF) that represent a 3D scene with position and viewpoint-conditioned neural networks, 3D Gaussian Splatting utilizes a set of Gaussian ellipsoids to model the scene so ...
Wu, Tong   +6 more
openaire   +3 more sources

EWA Splatting [PDF]

open access: yes, 2010
In this paper, we present a framework for high quality splatting based on elliptical Gaussian kernels. To avoid aliasing artifacts, we introduce the concept of a resampling filter, combining a reconstruction kernel with a low-pass filter.
Gross, Markus   +3 more
core   +1 more source

Sample and Filter: Nonparametric Scene Parsing via Efficient Filtering [PDF]

open access: yes, 2016
Scene parsing has attracted a lot of attention in computer vision. While parametric models have proven effective for this task, they cannot easily incorporate new training data.
Najafi, Mohammad   +3 more
core   +2 more sources

Lattice-Based High-Dimensional Gaussian Filtering and the Permutohedral Lattice [PDF]

open access: yes, 2016
High-dimensional Gaussian filtering is a popular technique in image processing, geometry processing and computer graphics for smoothing data while preserving important features.
Adams, Andrew   +2 more
core   +1 more source

Object Space EWA Surface Splatting: A Hardware Accelerated Approach to High Quality Point Rendering [PDF]

open access: yes, 2010
Elliptical weighted average (EWA) surface splatting is a technique for high quality rendering of point-sampled 3D objects. EWA surface splatting renders water-tight surfaces of complex point models with high quality, anisotropic texture filtering.
Pfister, Hanspeter   +2 more
core   +1 more source

Surface Splatting [PDF]

open access: yes, 2010
Modern laser range and optical scanners need rendering techniques that can handle millions of points with high resolution textures. This paper describes a point rendering and texture filtering technique called surface splatting which directly renders ...
Gross, Markus   +3 more
core   +1 more source

Deep Bilateral Learning for Real-Time Image Enhancement [PDF]

open access: yes, 2017
Performance is a critical challenge in mobile image processing. Given a reference imaging pipeline, or even human-adjusted pairs of images, we seek to reproduce the enhancements and enable real-time evaluation. For this, we introduce a new neural network
Frédo Durand   +6 more
core   +3 more sources

Importance driven environment map sampling [PDF]

open access: yes, 2014
In this paper we present an automatic and efficient method for supporting Image Based Lighting (IBL) for bidirectional methods which improves both the sampling of the environment, and the detection and sampling of important regions of the scene, such as ...
Bashford-Rogers, Thomas   +2 more
core   +1 more source

04172 Abstracts Collection -- Perspectives Workshop: Visualization and Image Processing of Tensor Fields [PDF]

open access: yes, 2006
From 18.04.04 to 23.04.04, the Dagstuhl Seminar 04172 ``Perspectives Workshop: Visualization and Image Processing of Tensor Fields\u27\u27 was held in the International Conference and Research Center (IBFI), Schloss Dagstuhl.
Hagen, Hans, Weickert, Joachim
core   +1 more source

Surfels: Surface Elements as Rendering Primitives [PDF]

open access: yes, 2010
Surface elements (surfels) are a powerful paradigm to efficiently render complex geometric objects at interactive frame rates. Unlike classical surface discretizations, i.e., triangles or quadrilateral meshes, surfels are point primitives without ...
Gross, Markus   +3 more
core   +1 more source

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