Results 31 to 40 of about 2,993 (218)

Splatshop: Efficiently Editing Large Gaussian Splat Models

open access: yesComputer Graphics Forum, EarlyView.
Abstract We present Splatshop, a highly optimized toolbox for interactive editing (selection, deletion, painting, transformation, …) of 3D Gaussian Splatting models. Utilizing a comprehensive collection of heuristic approaches, we carefully balance between exact and fast rendering to enable precise editing without sacrificing real‐time performance. Our
Markus Schütz   +5 more
wiley   +1 more source

BrushGaussian: Brushstroke-Based Stylization for 3D Gaussian Splatting

open access: yesApplied Sciences
We present a method for enhancing 3D Gaussian Splatting primitives with brushstroke-aware stylization. Previous approaches to 3D style transfer are typically limited to color or texture modifications, lacking an understanding of artistic shape ...
Zhi-Zheng Xiang   +2 more
doaj   +1 more source

Planar Gaussian Splatting

open access: yes2025 IEEE/CVF Winter Conference on Applications of Computer Vision (WACV)
IEEE/CVF Winter Conference on Applications of Computer Vision (WACV ...
Zanjani, Farhad G.   +4 more
openaire   +2 more sources

Video Propagation Networks

open access: yes, 2017
We propose a technique that propagates information forward through video data. The method is conceptually simple and can be applied to tasks that require the propagation of structured information, such as semantic labels, based on video content.
Gadde, Raghudeep   +2 more
core   +1 more source

PSHead: 3D Head Reconstruction from a Single Image with Diffusion Prior and Self‐Enhancement

open access: yesComputer Graphics Forum, EarlyView.
We introduce PSHead, a coarse‐to‐fine framework guided by both object and face priors, to produce a Gaussian‐based 3D avatar for a single frontal‐view reference image. In the coarse stage, we create an initial 3D representation by applying diffusion models trained for general object generation, using Score Distillation Sampling losses over novel views.
Jing Yang   +4 more
wiley   +1 more source

Gaussian Splatting SLAM

open access: yes2024 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR)
CVPR2024 Highlight. First two authors contributed equally to this work. Project Page: https://rmurai.co.uk/projects/GaussianSplattingSLAM/
Matsuki, Hidenobu   +3 more
openaire   +2 more sources

NePO: Neural Point Octrees for Large‐Scale Novel View Synthesis

open access: yesComputer Graphics Forum, EarlyView.
We introduce Neural Point Octrees (NePOs), a scalable radiance field representation that organises point clouds hierarchically for efficient optimisation and rendering of large scale scenes. NePOs enable level of detail selection, joint refinement of appearance and camera poses, and real‐time rendering of hundreds of millions of points.
Noah Lewis   +3 more
wiley   +1 more source

Dual-Dimensional Gaussian Splatting Integrating 2D and 3D Gaussians for Surface Reconstruction

open access: yesApplied Sciences
Three-Dimensional Gaussian Splatting (3DGS) has revolutionized novel-view synthesis, enabling real-time rendering of high-quality scenes. Two-Dimensional Gaussian Splatting (2DGS) improves geometric accuracy by replacing 3D Gaussians with flat 2D ...
Jichan Park, Jae-Won Suh, Yuseok Ban
doaj   +1 more source

Democratising Multi‐Projector Displays

open access: yesComputer Graphics Forum, EarlyView.
Spatially augmented reality (SAR) transforms large, surround, collaborative experiences out of VR/AR headsets to the real world by merging content from projectors with the physical environment. This detailed state‐of‐the‐art survey reports on the advancements in multi‐projector aggregation and hardware technologies used to achieve SAR and build ...
Aditi Majumder, Muhammad Twaha Ibrahim
wiley   +1 more source

RMAvatar: Photorealistic human avatar reconstruction from monocular video based on rectified mesh-embedded Gaussians

open access: yesGraphical Models
We introduce RMAvatar, a novel human avatar representation with Gaussian splatting embedded on mesh to learn clothed avatar from a monocular video.
Sen Peng   +6 more
doaj   +1 more source

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