Results 1 to 10 of about 246,055 (173)

A METHODOLOGY TO ADAPT PHOTOGRAMMETRIC MODELS TO VIRTUAL REALITY FOR OCULUS GEAR VR [PDF]

open access: yesThe International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences, 2017
In this paper, we will expose the process of adapting a high resolution model (laser and photogrammetry) into a virtual reality application for mobile phones. It is a virtual archeology project carried out on the site of Lugo’s Mitreo, Spain.
A. Colmenero Fdez
doaj   +3 more sources

Virtual reality and augmented reality technologies: A closer look [PDF]

open access: yesInternational Research Journal of Science, Technology, Education, and Management, 2021
Virtual Reality (VR) and Augmented Reality (AR) technologies are based on the creation of a completely new scene that cannot be touched by the bare hand but is sensually perceived through a combination of artificial visual and sound effects.
Renas Rajab Asaad
doaj   +1 more source

Investigation of spatial ability test completion times in virtual reality using a desktop display and the Gear VR [PDF]

open access: yesVirtual Reality, 2021
AbstractThe interaction time of students who did spatial ability tests in a virtual reality environment is analyzed. The spatial ability test completion times of 240 and 61 students were measured. A desktop display as well as the Gear VR were used by the former group and by the latter one, respectively.
Tibor Guzsvinecz   +3 more
openaire   +2 more sources

Natural interfaces in VR - comparative analysis

open access: yesJournal of Computer Sciences Institute, 2021
The article presents the results of a comparative analysis of contemporary virtual reality devices. The analysis focuses on both the analysis of technical parameters of the goggles as well as comparison of natural interfaces.
Dawid Majdanik   +2 more
doaj   +1 more source

Examining the Results of Virtual Reality-Based Egocentric Distance Estimation Tests Based on Immersion Level

open access: yesSensors, 2023
Depth perception as well as egocentric distance estimation can be trained in virtual spaces, although incorrect estimates can occur in these environments.
Tibor Guzsvinecz   +2 more
doaj   +1 more source

Accuracy Investigation of the Pose Determination of a VR System

open access: yesSensors, 2021
The usage of VR gear in mixed reality applications demands a high position and orientation accuracy of all devices to achieve a satisfying user experience.
Peter Bauer   +2 more
doaj   +1 more source

A Virtual Promotional Tool for Student Enrolment [PDF]

open access: yesEAI Endorsed Transactions on Creative Technologies, 2018
Virtual Reality (VR) has become more of a commodity in the past years due to the emergence of mobile VR head-mounts, which present a more affordable provider of VR by combining smartphone sensory data, and head-mount with applications made for the ...
I.D. Ostaci   +4 more
doaj   +1 more source

Virtual Reality Reduces Pediatric Anxiety During Food Allergy Clinical Trials: A Pilot Randomized, Pragmatic Study

open access: yesFrontiers in Allergy, 2022
Phlebotomy procedures required in food allergy (FA) diagnosis and clinical trials often induce fear and anxiety for pediatric patients. The primary aim of this study was to determine whether virtual reality (VR) applications were effective in reducing ...
Sarah Alonzi   +8 more
doaj   +1 more source

What do users think about Virtual Reality relaxation applications? A mixed methods study of online user reviews using natural language processing

open access: yesInternet Interventions, 2021
The advent of affordable Virtual Reality (VR) technology has spurred consumer and commercial interest in VR relaxation applications, which has quickly grown into a popular non-gaming genre on digital marketplaces.
Simon Fagernäs   +5 more
doaj   +1 more source

Optimizing Performance and Satisfaction in Matching and Movement Tasks in Virtual Reality with Interventions Using the Data Visualization Literacy Framework

open access: yesFrontiers in Virtual Reality, 2022
Virtual reality (VR) has seen increased use for training and instruction. Designers can enable VR users to gain insights into their own performance by visualizing telemetry data from their actions in VR. Our ability to detect patterns and trends visually
Andreas Bueckle   +3 more
doaj   +1 more source

Home - About - Disclaimer - Privacy