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The State of the Art in Interactive Global Illumination

Computer Graphics Forum, 2012
AbstractThe interaction of light and matter in the world surrounding us is of striking complexity and beauty. Since the very beginning of computer graphics, adequate modelling of these processes and efficient computation is an intensively studied research topic and still not a solved problem.
Ritschel, T.   +3 more
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Efficient global illumination for dynamic scenes

2006
The production of high quality animations which feature compelling lighting effects is computationally a very heavy task when traditional rendering approaches are used where each frame is computed separately. The fact that most of the computation must be restarted from scratch for each frame leads to unnecessary redundancy.
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Ray Maps for Global Illumination.

2005
We describe a novel data structure for representing light transport called ray map. The ray map extends the concept of photon maps: it stores not only photon impacts but the whole photon paths. We demonstrate the utility of ray maps for global illumination by eliminating boundary bias and reducing topological bias of density estimation in global ...
Havran, V.   +3 more
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Advanced Global Illumination

2018
Dutré, P., Bekaert, P., Bala, K.
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Global Illumination

2018
Tomas Akenine-Möller   +5 more
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Caustics and Global Illumination

2000
All previous scenes used local illumination: every rendered point on an object surface or in a volume computes the amount of light that reaches it by querying each light source in turn, and adding up the contributions. This method only considers direct illumination because the light travels directly, in a straight path, from the light source to the ...
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Neural Global Illumination: Interactive Indirect Illumination Prediction Under Dynamic Area Lights

IEEE Transactions on Visualization and Computer Graphics, 2023
Kun Xu, Duan Gao, Haoyuan Mu
exaly  

Rendering hair with global illumination

ACM SIGGRAPH 2006 Research posters on - SIGGRAPH '06, 2006
Cem Yuksel, Ergun Akleman
openaire   +2 more sources

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