Results 141 to 150 of about 14,041 (338)
Solving the coalition structure generation problem on a GPU
We develop the first parallel algorithm for Coalition Structure Generation (CSG), which is central to many multi-agent systems applications. Our approach involves distributing the key steps of a dynamic programming approach to CSG across computational ...
Cruz, Francisco +4 more
core
BMPCQA: Bioinspired Metaverse Point Cloud Quality Assessment Based on Large Multimodal Models
This study presents a bioinspired metaverse point cloud quality assessment metric, which simulates the human visual evaluation process to perform the point cloud quality assessment task. It first extracts rendering projection video features, normal image features, and point cloud patch features, which are then fed into a large multimodal model to ...
Huiyu Duan +7 more
wiley +1 more source
An Investigation into Animating Plant Structures within Real-time Constraints
This paper is an analysis of current developments in rendering botanical structures for scientic and entertainment purposes with a focus on visualising growth.
Caldwell, Matthew
core
PENGELOMPOKAN GRAPHICS PROCESSING UNIT MENGGUNAKAN METODE K-MEANS CLUSTERING
Pada saat ini teknologi berkembang dengan cepat dan banyak teknologi yang mulai bermunculan termasuk dalam dunia komputer, salah satu komponen yang terpenting dalam sebuah komputer adalah graphics processing unit (GPU) yang digunakan dalam mengolah ...
AL GHONIYUROHIMULLAH, QOHARUDIN
core
Hardware‐Based On‐Chip Learning Using a Ferroelectric AND‐Type Array With Random Synaptic Weights
This work demonstrates an energy‐efficient on‐chip learning system using an Metal‐Ferroelectric‐Insulator‐Semiconductor FeAND synaptic array. By employing a feedback alignment scheme with a separate backward array using fixed random weights, the system overcomes directional limitations of AND‐type arrays and achieves robust, low‐power learning suitable
Minsuk Song +8 more
wiley +1 more source
A zero‐watermarking algorithm that combines a refined convolutional additive self‐attention vision transformer (CAS‐ViT) with a discrete wavelet transform variance‐based feature descriptor (DVFD) is proposed for protecting the privacy of medical images in mobile healthcare services.
Pei Liu +6 more
wiley +1 more source
Human‐in‐the‐Loop Object Segmentation for 3D Gaussian Splatting via Finger‐based VR Interface
This study introduces a human‐in‐the‐loop segmentation framework for 3D Gaussian Splatting that integrates real‐time optimization with intuitive VR‐based finger prompting. Compared with existing automatic, learning‐based methods, it achieves significantly higher accuracy and reduced segmentation time.
Yongseok Lee +5 more
wiley +1 more source
Particle image velocimetry (PIV) data processing time can constrain data set size and limit the types of statistical analyses performed. General purpose graphics processing unit (GPGPU) computing can accelerate PIV data processing allowing for larger ...
Liberzon, Alex +4 more
core +1 more source
Four decades of retinal vessel segmentation research (1982–2025) are synthesized, spanning classical image processing, machine learning, and deep learning paradigms. A meta‐analysis of 428 studies establishes a unified taxonomy and highlights performance trends, generalization capabilities, and clinical relevance.
Avinash Bansal +6 more
wiley +1 more source
Distributed texture-based terrain synthesis
Terrain synthesis is an important field of Computer Graphics that deals with the generation of 3D landscape models for use in virtual environments. The field has evolved to a stage where large and even infinite landscapes can be generated in realtime ...
Tasse, Flora Ponjou
core

