Results 51 to 60 of about 1,760,017 (174)
Conversational Agents, Humorous Act Construction, and Social Intelligence [PDF]
Humans use humour to ease communication problems in human-human interaction and \ud in a similar way humour can be used to solve communication problems that arise\ud with human-computer interaction.
Nijholt, Anton
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This paper examines the generalization capacity of two state-of-the-art classification and similarity learning models in reliably identifying users from their motion patterns across diverse eXtended Reality (XR) applications. We introduce a novel dataset
Lukas Schach +3 more
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Internal networks revisited: Telepathy meets technology [PDF]
This conference paper is available to download from the publisher’s website at the link below.This is speculative paper that explores the paradigm-shifting concept of initiating a mind/body to computer communication or interaction, it is not intended ...
Baker, C
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Semantic Fusion for Natural Multimodal Interfaces using Concurrent Augmented Transition Networks
Semantic fusion is a central requirement of many multimodal interfaces. Procedural methods like finite-state transducers and augmented transition networks have proven to be beneficial to implement semantic fusion.
Chris Zimmerer +2 more
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In a changing world full of innovative technologies, trust and trust requirements are increasingly important for designing user-centred systems and ensuring their long-term implementation.
Sophia Hick +2 more
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Adaptive Real-Time Translation Assistance Through Eye-Tracking
This study introduces the Eye-tracking Translation Software (ETS), a system that leverages eye-tracking data and real-time translation to enhance reading flow for non-native language users in complex, technical texts.
Dimosthenis Minas +3 more
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Interactive textiles are reaching maturity. First technology augmented textiles in form of clothes and furnitures are becoming commercially available.
Julia Offermann-van Heek +2 more
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SenToy and FantasyA: evaluating affective gaming [PDF]
Gaming is a highly relevant application area for Intelligent Agents and Human Computer Interaction (HCI). Computer games bring us a full set of new gaming experiences where synthetic characters take on the main role.Using affective input in the ...
Bullock, Adrian, Gambäck, Björn
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Eye-to-eye or face-to-face? Face and head substitution for co-located augmented reality
In co-located extended reality (XR) experiences, headsets occlude their wearers’ facial expressions, impeding natural conversation. We introduce two techniques to mitigate this using off-the-shelf hardware: compositing a view of a personalized avatar ...
Peter Kullmann +3 more
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The Marital and Physician Privileges—A Reprint of a Letter to a Congressman [PDF]
A design of computer systems, that effectively supports the user, is a major goal within human-computer interaction. To achieve this, we must understand and master several tasks. These tasks concern firstly what to develop and secondly how to develop the
Black, Charles L., Jr.
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