Results 111 to 120 of about 4,949 (254)
Obstacle Avoidance in Groping Locomotion of a Humanoid Robot
This paper describes the development of an autonomous obstacle-avoidance method that operates in conjunction with groping locomotion on the humanoid robot Bonten-Maru II.
Masahiro Ohka +4 more
doaj
Abstract This study explores the impact of robot–LLM (Large Language Model) integration on collaborative creative writing, focusing on how embodiment and AI creativity influence various aspects of creative output. A total of 150 undergraduate students participated in a structured experimental design with five collaboration conditions: Human–Human (HH),
Yuqing Liu, Yao Song
wiley +1 more source
3D Character Reconstruction from Hand‐drawn Model Sheets
Abstract Hand‐drawn model sheets are widely used in character design to define 3D shape and appearance through sparse multi‐view drawings. Reconstructing 3D characters from such sparse inputs has traditionally been challenging due to insufficient visual information.
Hyejeong Yoon +3 more
wiley +1 more source
Design and Test of Lower Part Humanoid Dancer Robot to Do Foot Lifting Move of Remo Dance
Development of robotic technology is advancing very rapidly, especially the development of humanoid robots. Humanoid robots have been used for various types of functions in various fields, including in the world of military, medical, industrial, and even
Muhammad Hilman Fatoni +2 more
doaj
Self‐supervised Learning of Fine‐to‐Coarse Cuboid Shape Abstraction
Abstract The abstraction of 3D objects with simple geometric primitives like cuboids allows us to infer structural information from complex geometry. It is important for 3D shape understanding, structural analysis and geometric modeling. We introduce a novel fine‐to‐coarse self‐supervised learning approach to abstract collections of 3D shapes.
Gregor Kobsik +6 more
wiley +1 more source
Humanoid Robot-Assisted Support for Health Care in Older Adults: Systematic Scoping Review. [PDF]
Cui L +5 more
europepmc +1 more source
Robo‐Saber: Generating and Simulating Virtual Reality Players
Abstract We present the first motion generation system for playtesting virtual reality (VR) games. Our player model generates VR headset and handheld controller movements from in‐game object arrangements, guided by style reference gameplay examples. We train on the large BOXRR‐23 dataset and apply our framework on the popular VR game Beat Saber.
N. H. Kim +5 more
wiley +1 more source
Bioinspired growable humanoid robot with bone-mimetic linkages for versatile mobility. [PDF]
Liu H, Yang Y, Wang T, Yin J, Wang H.
europepmc +1 more source
Non‐Rigid 3D Shape Correspondences: From Foundations to Open Challenges and Opportunities
Abstract Estimating correspondences between deformed shape instances is a long‐standing problem in computer graphics; numerous applications, from texture transfer to statistical modelling, rely on recovering an accurate correspondence map. Many methods have thus been proposed to tackle this challenging problem from varying perspectives, depending on ...
A. Zhuravlev +14 more
wiley +1 more source
Correction: Stability of value perception: minimal influence of framing on moral attributions to a humanoid robot. [PDF]
Marchesi S +3 more
europepmc +1 more source

