Results 11 to 20 of about 504,609 (287)
Image-based rendering and synthesis [PDF]
Multiview imaging (MVI) is currently the focus of some research as it has a wide range of applications and opens up research in other topics and applications, including virtual view synthesis for three-dimensional (3D) television (3DTV) and entertainment.
Chan, SC, Ng, KT, Shum, HY
core +4 more sources
Image-based crowd rendering [PDF]
Populated virtual urban environments are important in many applications, from urban planning to entertainment. At the current stage of technology, users can interactively navigate through complex, polygon-based scenes rendered with sophisticated lighting effects and high-quality antialiasing techniques. As a result, animated characters (or agents) that
Tecchia, F. +5 more
openaire +4 more sources
Raytracing Render Switcher with Embree [PDF]
We introduce a way of implementing physically-based renderers that can switch rendering methods with a raytracing library. Various physically-based rendering (PBR) methods can generate beautiful images that are close to human view of real world. However,
Sato Rion, Cohen Michael
doaj +1 more source
Advertising and Conspicuous Consumption [PDF]
The paper formalizes the intuition that brands are consumed for image reasons and that advertising creates a brand’s image. The key idea is that advertising informs the public of brand names and creates the possibility of conspicuous consumption by ...
Krähmer, Daniel
core +5 more sources
A Variety of Choice Methods for Image-Based Artistic Rendering
Neural style transfer (NST) is a technique based on the deep learning of a convolutional neural network (CNN) to create entertaining pictures by cleverly stylizing ordinary pictures with the predetermined visual art style.
Chiu-Chin Lin +5 more
doaj +1 more source
Selective rendering for efficient ray traced stereoscopic images [PDF]
Depth-related visual effects are a key feature of many virtual environments. In stereo-based systems, the depth effect can be produced by delivering frames of disparate image pairs, while in monocular environments, the viewer has to extract this depth ...
Chalmers, Alan +3 more
core +1 more source
A survey of real-time crowd rendering [PDF]
In this survey we review, classify and compare existing approaches for real-time crowd rendering. We first overview character animation techniques, as they are highly tied to crowd rendering performance, and then we analyze the state of the art in crowd ...
Andújar Gran, Carlos Antonio +2 more
core +2 more sources
The unnatural panoramic image transition between two adjacent viewpoints reduces the immersion and interactive experiences of 360° panoramic walkthrough systems.
Pengcheng Zhao +3 more
doaj +1 more source
Machine vision is the key to realizing computer-vision tasks such as human–computer interaction and autonomous driving. However, human perception of an image’s beauty is innate.
Fan Wang +3 more
doaj +1 more source
Scalable Remote Rendering Using Synthesized Image Quality Assessment
Depth-image-based rendering is widely used to support 3-D interactive graphics on low-end mobile devices. Although it reduces the rendering cost on a mobile device, it essentially turns such a cost into depth image transmission cost or bandwidth ...
Xiaochuan Wang +3 more
doaj +1 more source

