When stress meets the feed: algorithmic curation, digital stress relief, and academic amotivation in the attention economy. [PDF]
Jin J, Song X, Sun L, Yi X, Zheng Q.
europepmc +1 more source
Editorial: Investigating VR in sports training: cognitive and performance impacts. [PDF]
Heilmann F +4 more
europepmc +1 more source
Immersive Virtual Reality for Pediatric Procedural Pain and Anxiety: A Structured Narrative Review and Developmentally Informed Framework for Clinical Matching and AI-Supported Personalization. [PDF]
Tinka D, Shafaie MM.
europepmc +1 more source
Chinese small and medium-sized city image communication on Douyin: Algorithmic heuristics and cultural resilience in short-video ecologies. [PDF]
Li F, Peng X.
europepmc +1 more source
A study of how immersion and interactivity in MoCap mediate psychological affordances and drive conceptual learning in computer animation courses. [PDF]
Jiang X, Ibrahim Z, Li Y, Luo M.
europepmc +1 more source
MPEG immersive video (MIV) is a novel standard, enabling the compression of volumetric video content. In this chapter, we describe MIV, its tools, and its profiles. Given that MIV is a video-based solution, the texture and geometry information is coded using available 2D video codecs, which are independent of MIV. We present the performance of MIV with
Patrick Garus +3 more
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Design methodology for 360° immersive video applications: the case study of a cultural heritage virtual tour [PDF]
Three hundred sixty–degree (360°) immersive video applications for Head Mounted Display (HMD) devices offer great potential in providing engaging forms of experiential media solutions especially in Cultural Heritage education.
Daphne Economou, Lemonia Argyriou
exaly +2 more sources
Immersion, Flow and Usability in video games [PDF]
Context: Nowadays, video games look and feel increasingly realistic, and provide engaging and immersive experiences to players. Understanding what makes games so appealing and immersive is important to grasp in order to provide better experiences. Objectives: To provide a better understanding of the concepts of flow, immersion and usability in video ...
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The acquisition and presentation of high-resolution panoramic video presents a number of technical difficulties. We demonstrate a system that acquires high-resolution (>3Kx480) panoramic images. These images are recorded at 30Hz frame rates and played back for later viewing.
Ulrich Neumann +2 more
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Immersive chemistry video game
ACM SIGGRAPH 2006 Educators program on - SIGGRAPH '06, 2006A team at Purdue University has been working on a NSF sponsored project to create a set of research-validated recommendations for the development of science video games. As a way to accomplish this task, the team created a three-dimensional first-person shooter video game that requires players to utilize chemistry knowledge to advance in the game-world.
Carlos Morales +7 more
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