Results 231 to 240 of about 1,569,127 (285)

Editorial: Investigating VR in sports training: cognitive and performance impacts. [PDF]

open access: yesFront Sports Act Living
Heilmann F   +4 more
europepmc   +1 more source

MPEG immersive video

open access: yes, 2023
MPEG immersive video (MIV) is a novel standard, enabling the compression of volumetric video content. In this chapter, we describe MIV, its tools, and its profiles. Given that MIV is a video-based solution, the texture and geometry information is coded using available 2D video codecs, which are independent of MIV. We present the performance of MIV with
Patrick Garus   +3 more
openaire   +2 more sources

Design methodology for 360° immersive video applications: the case study of a cultural heritage virtual tour [PDF]

open access: yesPersonal and Ubiquitous Computing, 2020
Three hundred sixty–degree (360°) immersive video applications for Head Mounted Display (HMD) devices offer great potential in providing engaging forms of experiential media solutions especially in Cultural Heritage education.
Daphne Economou, Lemonia Argyriou
exaly   +2 more sources

Immersion, Flow and Usability in video games [PDF]

open access: possibleExtended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems, 2021
Context: Nowadays, video games look and feel increasingly realistic, and provide engaging and immersive experiences to players. Understanding what makes games so appealing and immersive is important to grasp in order to provide better experiences. Objectives: To provide a better understanding of the concepts of flow, immersion and usability in video ...
openaire   +2 more sources

Immersive panoramic video

Proceedings of the eighth ACM international conference on Multimedia, 2000
The acquisition and presentation of high-resolution panoramic video presents a number of technical difficulties. We demonstrate a system that acquires high-resolution (>3Kx480) panoramic images. These images are recorded at 30Hz frame rates and played back for later viewing.
Ulrich Neumann   +2 more
openaire   +2 more sources

Immersive chemistry video game

ACM SIGGRAPH 2006 Educators program on - SIGGRAPH '06, 2006
A team at Purdue University has been working on a NSF sponsored project to create a set of research-validated recommendations for the development of science video games. As a way to accomplish this task, the team created a three-dimensional first-person shooter video game that requires players to utilize chemistry knowledge to advance in the game-world.
Carlos Morales   +7 more
openaire   +1 more source

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